decode: proto 302 · 1366 stat syncs · 0 zone events · 553 soldier mappings · 1.65s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FortunateSon63 | 1487▲ +14 | 71 | 44 | 0 | 8 | 4 | 2.96 | 0 | 4735 |
| Skull_crshr_elt@psn | 585▼ -45 | 37 | 29 | 1 | 0 | 5 | 1.61 | 0 | 2978 |
| uguisu_kagerou ✗ | 1058▼ -74 | 36 | 33 | 0 | 0 | 3 | 2.12 | 0 | 2731 |
| ajhhhghufro (AI) | — | 20 | 5 | 0 | 10 | 3 | 1.05 | 0 | 1869 |
| BigLFoot (AI) | — | 24 | 10 | 0 | 0 | 5 | 0.96 | 0 | 1731 |
| BYCTEREADER (AI) | — | 26 | 16 | 1 | 0 | 6 | 0.84 | 0 | 1703 |
| mivery111 (AI) | — | 18 | 10 | 0 | 14 | 4 | 0.90 | 0 | 1659 |
| DanisSnowsisof (AI) | — | 6 | 1 | 0 | 14 | 3 | 0.33 | 0 | 834 |
| Delearth | 695▼ -305 | 15 | 6 | 0 | 0 | 4 | 0.94 | 0 | 793 |
| Crosts (AI) | — | 8 | 7 | 0 | 0 | 3 | 0.50 | 0 | 623 |
| nuguy1347 (AI) | — | 7 | 6 | 0 | 0 | 2 | 0.70 | 0 | 523 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GAVRILL ✗ | 1085▼ -31 | 53 | 34 | 0 | 29 | 3 | 2.30 | 0 | 3094 |
| TrOoP35HU4L@live | 1032▲ +32 | 41 | 20 | 0 | 0 | 1 | 10.25 | 0 | 2323 |
| PizziX (AI) | — | 18 | 12 | 0 | 0 | 5 | 0.62 | 0 | 1000 |
| kovisch (AI) | — | 14 | 6 | 0 | 6 | 5 | 0.50 | 0 | 978 |
| GalixionRobal (AI) | — | 16 | 5 | 0 | 6 | 5 | 0.52 | 0 | 918 |
| WeeeniceM (AI) | — | 16 | 4 | 0 | 2 | 5 | 0.53 | 0 | 714 |
| fantollzmk (AI) | — | 11 | 7 | 0 | 2 | 6 | 0.31 | 0 | 704 |
| jotelamanling (AI) | — | 13 | 7 | 0 | 0 | 6 | 0.42 | 0 | 640 |
| Heafta99641 (AI) | — | 7 | 6 | 0 | 4 | 6 | 0.19 | 0 | 558 |
| edmill08@psn | 930▼ -70 | 8 | 3 | 0 | 0 | 4 | 0.47 | 0 | 420 |
| gergatoriomo (AI) | — | 5 | 4 | 0 | 0 | 1 | 0.45 | 0 | 270 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:44 | sector_1 | Team 1 | 0 | |
| 4:22 | sector_1 | Team 1 | 0 | |
| 9:29 | sector_2 | Team 1 | 0 | |
| 9:48 | sector_2 | Team 1 | 0 | |
| 13:43 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.