decode: proto 302 · 2225 stat syncs · 546 zone events · 898 soldier mappings · 4.0s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Alan37741 | 1487▲ +100 | 115 | 62 | 0 | 0 | 10 | 1.83 | 0 | 5980 |
| CAMINANTE_NIEL@psn | 926▲ +51 | 55 | 35 | 0 | 2 | 14 | 0.79 | 0 | 3082 |
| KavinaThoR | 1328▲ +299 | 35 | 23 | 0 | 24 | 5 | 1.00 | 0 | 2536 |
| vortrexON | 933▲ +20 | 54 | 16 | 0 | 0 | 10 | 0.81 | 0 | 2245 |
| HAVCstonE | 829▲ +54 | 23 | 13 | 0 | 43 | 10 | 0.34 | 0 | 2210 |
| TinnyFrog62@live | 1168▲ +168 | 20 | 8 | 0 | 26 | 6 | 0.80 | 0 | 1688 |
| GrueKingtiger@live | 964▲ +31 | 20 | 10 | 1 | 9 | 9 | 0.49 | 0 | 1605 |
| ELSHish (AI) | — | 0 | 0 | 0 | 26 | 10 | 0.00 | 0 | 934 |
| Mickk084 ✗ | 939▼ -35 | 4 | 4 | 0 | 0 | 7 | 0.20 | 0 | 240 |
| puniszach02 (AI) | — | 4 | 2 | 0 | 0 | 5 | 0.14 | 0 | 180 |
| daniel16 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| sanchi40647 (AI) ✗ | — | 25 | 0 | 0 | 0 | 0 | 5.00 | 0 | 0 |
| dtero12 (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| AngelNight (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| kurito2014 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 佐佐木淳平114514 | 1639▲ +4 | 83 | 40 | 1 | 35 | 6 | 1.98 | 0 | 5182 |
| tobiask1607 | 867▼ -133 | 72 | 11 | 1 | 0 | 9 | 1.41 | 0 | 2950 |
| Заглотус_ | 910▼ -90 | 73 | 5 | 0 | 0 | 7 | 1.74 | 0 | 2880 |
| FrankiII | 560▼ -24 | 36 | 1 | 5 | 0 | 2 | 4.00 | 0 | 2750 |
| segocounty2020 | 1047▲ +47 | 52 | 5 | 2 | 21 | 6 | 1.79 | 0 | 2726 |
| I_msorry#4 | 716▼ -284 | 45 | 13 | 1 | 2 | 11 | 0.68 | 0 | 2295 |
| rytel66 | 970▼ -5 | 40 | 10 | 1 | 16 | 2 | 5.00 | 0 | 2251 |
| SchmidtJohann | 1155▼ -33 | 42 | 9 | 0 | 19 | 9 | 0.72 | 0 | 2191 |
| bodajan-je-parek@psn | 708▼ -292 | 28 | 12 | 1 | 0 | 7 | 0.76 | 0 | 1881 |
| Dyl1740PP | 549▼ -7 | 17 | 0 | 1 | 19 | 3 | 1.00 | 0 | 1757 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.