decode: proto 302 · 2035 stat syncs · 338 zone events · 818 soldier mappings · 4.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LaiJerJer | 1265▲ +24 | 62 | 10 | 8 | 0 | 4 | 2.70 | 0 | 4889 |
| Couchpo | 919▼ -114 | 5 | 0 | 6 | 8 | 3 | 0.50 | 0 | 4370 |
| Xana_666 | 531▼ -116 | 48 | 17 | 0 | 0 | 12 | 0.84 | 0 | 2435 |
| Raser2103 | 861▼ -108 | 38 | 3 | 1 | 0 | 11 | 0.59 | 0 | 1962 |
| R11017364@live | 760▼ -10 | 40 | 9 | 0 | 14 | 9 | 0.62 | 0 | 1778 |
| monkey-poo-poo-@psn ✗ | 400 | 26 | 11 | 0 | 0 | 13 | 0.40 | 0 | 1300 |
| MoriyaSanae | 400▼ -11 | 19 | 11 | 1 | 6 | 1 | 4.75 | 0 | 1179 |
| nicd1 | 410▼ -70 | 20 | 0 | 1 | 0 | 8 | 0.49 | 0 | 1034 |
| 安东星人 ✗ | — | 17 | 6 | 0 | 0 | 3 | 1.13 | 0 | 863 |
| wn3w7uxok (AI) | — | 19 | 2 | 0 | 2 | 9 | 0.35 | 0 | 778 |
| mrfreeman123413 ✗ | 445▼ -158 | 13 | 5 | 0 | 7 | 2 | 1.18 | 0 | 774 |
| PabloCachin (AI) | — | 7 | 1 | 0 | 0 | 7 | 0.17 | 0 | 280 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KeTTka_B_TaTTkaX | 1053▲ +109 | 57 | 0 | 9 | 6 | 10 | 1.54 | 0 | 5442 |
| -BLD-Shb7_EL3rka | 1336▲ +50 | 79 | 1 | 4 | 20 | 6 | 2.32 | 0 | 4693 |
| 통제된민주주의주입 | 506▲ +61 | 68 | 10 | 2 | 33 | 8 | 1.55 | 0 | 4106 |
| 2ndToTheLast | 946▲ +26 | 57 | 0 | 1 | 14 | 4 | 3.17 | 0 | 2771 |
| ex0dus1337 | 684▲ +72 | 63 | 10 | 0 | 8 | 2 | 3.50 | 0 | 2672 |
| xXMrBeefyJrXx@live | 927▼ -73 | 34 | 3 | 1 | 0 | 10 | 0.89 | 0 | 1500 |
| ltoYou ✗ | 1146▼ -46 | 24 | 4 | 2 | 0 | 7 | 0.59 | 0 | 1490 |
| Ice_mufaka67@psn | 593▼ -19 | 29 | 0 | 0 | 0 | 3 | 1.45 | 0 | 1285 |
| shadybrady6270@psn | 450▼ -10 | 12 | 0 | 0 | 25 | 6 | 0.57 | 0 | 1282 |
| sse1977 ✗ | 400▲ +150 | 9 | 0 | 0 | 0 | 2 | 1.12 | 0 | 310 |
| twb1 (AI) | — | 7 | 1 | 0 | 0 | 4 | 0.32 | 0 | 280 |
| Narix (AI) | — | 5 | 1 | 0 | 0 | 1 | 0.56 | 0 | 180 |
| Glitch124 (AI) | — | 5 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.