decode: proto 302 · 1930 stat syncs · 532 zone events · 785 soldier mappings · 5.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Palora | 1367▲ +367 | 70 | 10 | 18 | 2 | 4 | 10.00 | 0 | 11072 |
| Antonius81 | 587▲ +87 | 46 | 34 | 2 | 10 | 4 | 2.88 | 0 | 3989 |
| the_last_guardsm | 1380▲ +54 | 55 | 30 | 1 | 3 | 8 | 1.28 | 0 | 3622 |
| grunind934 ✗ | 634▼ -63 | 35 | 16 | 1 | 11 | 12 | 0.60 | 0 | 2630 |
| CaiNiao | 696▲ +6 | 23 | 18 | 0 | 9 | 5 | 0.96 | 0 | 1667 |
| LieutenantVoss | 1099▼ -27 | 23 | 17 | 0 | 3 | 12 | 0.31 | 0 | 1579 |
| Papaflesas13 ✗ | 400▲ +144 | 16 | 11 | 0 | 23 | 6 | 0.42 | 0 | 1347 |
| LimmaEcho105@live | 692▲ +16 | 17 | 10 | 0 | 10 | 6 | 0.44 | 0 | 1258 |
| Kenyer62 | 400▼ -13 | 14 | 3 | 0 | 6 | 8 | 0.27 | 0 | 664 |
| muadwwidz | 509▼ -8 | 11 | 6 | 0 | 0 | 1 | 2.75 | 0 | 640 |
| yenovkover (AI) | — | 1 | 0 | 0 | 0 | 4 | 0.05 | 0 | 30 |
| Dongle73 (AI) | — | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MARSHAL1988_CN | 896▲ +27 | 53 | 11 | 3 | 23 | 7 | 2.21 | 0 | 3972 |
| himbj2 | 1268▼ -2 | 19 | 1 | 4 | 29 | 8 | 0.66 | 0 | 3753 |
| Hauptmann_PH | 994▼ -62 | 64 | 4 | 3 | 0 | 9 | 2.06 | 0 | 3275 |
| Hathelm | 1040▼ -57 | 70 | 19 | 1 | 0 | 10 | 1.08 | 0 | 3226 |
| Pickerman | 1529▲ +9 | 60 | 13 | 0 | 8 | 3 | 3.33 | 0 | 2952 |
| Mops_Klops88 | 1088▼ -8 | 46 | 10 | 4 | 1 | 7 | 1.05 | 0 | 2912 |
| Pinkman96289 | 1010▼ -80 | 36 | 7 | 4 | 1 | 7 | 0.92 | 0 | 2159 |
| Liss887693@live | 400▼ -8 | 22 | 1 | 3 | 2 | 4 | 1.10 | 0 | 2047 |
| Oni_Hanzo0 ✗ | 1458▼ -46 | 11 | 3 | 1 | 18 | 6 | 0.48 | 0 | 1210 |
| baranneculagia (AI) | — | 4 | 4 | 0 | 0 | 3 | 0.24 | 0 | 260 |
| zdq721 ✗ | — | 2 | 0 | 0 | 0 | 1 | 2.00 | 0 | 195 |
| numpinstirja (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.14 | 0 | 30 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.