decode: proto 302 · 2846 stat syncs · 674 zone events · 1132 soldier mappings · 7.55s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TomatomushrooM | 1562▲ +88 | 84 | 29 | 0 | 3 | 10 | 1.24 | 0 | 4021 |
| Filinflai | 1704▲ +74 | 64 | 41 | 1 | 1 | 1 | 9.14 | 0 | 3884 |
| RangerAnti | 1512▲ +39 | 51 | 15 | 2 | 11 | 14 | 0.59 | 0 | 3736 |
| ZEHIIT | 833▼ -6 | 22 | 7 | 4 | 0 | 9 | 0.88 | 0 | 2730 |
| kr4e ✗ | 623▼ -32 | 21 | 13 | 0 | 0 | 9 | 0.75 | 0 | 1535 |
| Sunfrag1 | 471▼ -22 | 25 | 11 | 0 | 0 | 11 | 0.66 | 0 | 1220 |
| ZilebobkA | 498▼ -8 | 20 | 9 | 0 | 0 | 12 | 0.27 | 0 | 1090 |
| shinho768 (AI) | — | 1 | 1 | 0 | 0 | 2 | 0.09 | 0 | 80 |
| petyass (AI) | — | 96 | 0 | 1 | 0 | 0 | 2.09 | 0 | 0 |
| Goqing (AI) | — | 86 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 |
| y212837man101 (AI) | — | 73 | 0 | 1 | 0 | 0 | 0.66 | 1 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 北德玄駒 | 1618▲ +14 | 142 | 23 | 3 | 19 | 8 | 1.77 | 0 | 6197 |
| graveyard#1 | 1621▲ +9 | 117 | 7 | 2 | 21 | 7 | 1.75 | 0 | 5503 |
| 神医乌仁吉 | 1581▼ -4 | 86 | 29 | 2 | 21 | 11 | 0.83 | 0 | 4415 |
| Dmitriy007#1 | 1481▼ -10 | 30 | 7 | 4 | 10 | 9 | 0.73 | 0 | 2976 |
| Fekabacsika | 1518▼ -19 | 49 | 20 | 1 | 2 | 7 | 0.96 | 0 | 2599 |
| mrBaback | 825▼ -87 | 30 | 4 | 0 | 0 | 6 | 0.97 | 0 | 1610 |
| Derp70783 (AI) | — | 3 | 1 | 0 | 16 | 5 | 0.10 | 0 | 652 |
| Badomaki | 400 | 6 | 1 | 0 | 0 | 8 | 0.14 | 0 | 250 |
| TwitchCrone (AI) | — | 3 | 2 | 0 | 0 | 9 | 0.06 | 0 | 234 |
| MoonlightVibes ✗ | — | 3 | 0 | 0 | 0 | 2 | 0.38 | 0 | 190 |
| TheEscVicheslav ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 20 |
| Silicop ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| schrushev15311 (AI) | — | 56 | 0 | 2 | 0 | 0 | 1.33 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:14 | sector_1_a | Team 1 | 2 | y212837man101 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.