decode: proto 302 · 1425 stat syncs · 0 zone events · 521 soldier mappings · 2.28s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HL5211314 | 1177▲ +2 | 29 | 6 | 6 | 0 | 4 | 1.81 | 0 | 3815 |
| hnnkln | 1437▲ +56 | 60 | 21 | 1 | 17 | 5 | 1.43 | 0 | 3398 |
| Sidenboss | 1556▲ +32 | 48 | 6 | 0 | 2 | 5 | 1.92 | 0 | 2170 |
| Bombardier24 | 1884▲ +45 | 32 | 9 | 0 | 2 | 2 | 2.00 | 0 | 1624 |
| jackbiper | 468▼ -9 | 16 | 2 | 1 | 2 | 4 | 0.57 | 0 | 1068 |
| WarriorX50@live | 401▼ -18 | 18 | 10 | 0 | 0 | 7 | 0.49 | 0 | 965 |
| Hojen2066 | 764▲ +22 | 17 | 3 | 0 | 0 | 2 | 1.70 | 0 | 700 |
| justthat ✗ | — | 0 | 0 | 1 | 0 | 2 | 0.00 | 0 | 630 |
| wearethe1 | 1861▼ -8 | 9 | 1 | 0 | 11 | 5 | 0.60 | 0 | 564 |
| a9727932 (AI) | — | 2 | 1 | 0 | 10 | 4 | 0.09 | 0 | 396 |
| Колатун | 913▼ -30 | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FriedrichvL | 800▲ +26 | 45 | 38 | 1 | 11 | 5 | 1.73 | 0 | 3584 |
| avmgcc | 1220▲ +49 | 48 | 23 | 1 | 4 | 5 | 1.78 | 0 | 3156 |
| Apsey | 870▲ +18 | 24 | 12 | 2 | 2 | 4 | 1.26 | 0 | 2841 |
| A110012001300@psn | 1542▲ +18 | 19 | 12 | 2 | 16 | 3 | 0.79 | 0 | 1854 |
| ImmortalCatZ | 1247▼ -2 | 20 | 8 | 0 | 0 | 3 | 1.43 | 0 | 1432 |
| 大英逃兵千早愛音 | 1476▼ -22 | 21 | 1 | 1 | 1 | 7 | 0.70 | 0 | 1418 |
| Dimakrat_41 | 1618▲ +12 | 25 | 6 | 0 | 5 | 5 | 0.93 | 0 | 1142 |
| Ms1342094@live | 400 | 6 | 3 | 0 | 0 | 4 | 0.26 | 0 | 925 |
| maja1101 (AI) | — | 3 | 1 | 0 | 4 | 5 | 0.10 | 0 | 774 |
| MRGAMER_144 | 680▼ -46 | 4 | 3 | 1 | 0 | 4 | 0.21 | 0 | 570 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:46 | sector_1_a | Team 2 | 0 | |
| 3:27 | sector_1_a | Team 2 | 0 | |
| 9:35 | sector_2_a | Team 2 | 0 | |
| 11:46 | sector_3_a | Team 2 | 0 | |
| 11:57 | sector_3_a | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.