decode: proto 302 · 1040 stat syncs · 0 zone events · 405 soldier mappings · 1.4s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| koc2002moc | 1474▲ +29 | 35 | 5 | 2 | 0 | 5 | 1.52 | 0 | 1650 |
| Gakan_G | 1072▲ +25 | 19 | 3 | 0 | 12 | 5 | 1.27 | 0 | 1563 |
| kubasigma2015 | 400 | 3 | 0 | 3 | 0 | 4 | 0.21 | 0 | 1415 |
| Sapat0 | 1062▲ +121 | 23 | 12 | 1 | 3 | 6 | 0.96 | 0 | 1389 |
| aimnonstop | 1009▲ +9 | 16 | 6 | 0 | 0 | 6 | 0.80 | 0 | 660 |
| blackstormepa (AI) | — | 9 | 7 | 0 | 0 | 5 | 0.32 | 0 | 512 |
| denizcanozkan@live | 400 | 7 | 5 | 0 | 7 | 4 | 0.29 | 0 | 478 |
| dujdsaoskk | 404▲ +4 | 11 | 3 | 0 | 0 | 3 | 0.85 | 0 | 470 |
| 上海中单王某文 ✗ | 426▼ -6 | 10 | 2 | 0 | 0 | 2 | 0.62 | 0 | 390 |
| Semiro-1@psn | 714▼ -2 | 2 | 0 | 0 | 1 | 3 | 0.11 | 0 | 84 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NahIdCook71 | 1439▲ +2 | 39 | 17 | 2 | 18 | 2 | 2.60 | 0 | 4096 |
| furious_neutrino | 1418▼ -21 | 27 | 18 | 0 | 0 | 3 | 1.08 | 0 | 2052 |
| VelenisShan | 993▼ -7 | 15 | 11 | 0 | 11 | 3 | 0.75 | 0 | 1901 |
| Logyk147 | 1109▼ -36 | 36 | 8 | 0 | 0 | 2 | 3.27 | 0 | 1863 |
| konrad1944 | 1582▼ -4 | 11 | 2 | 3 | 13 | 1 | 5.50 | 0 | 1679 |
| Ondrass#1 | 1273▼ -55 | 14 | 6 | 3 | 1 | 3 | 0.70 | 0 | 1604 |
| Floris6454 | 770▼ -230 | 25 | 8 | 0 | 0 | 1 | 2.50 | 0 | 1348 |
| ProGamer9695@live | 947▼ -70 | 14 | 11 | 0 | 0 | 3 | 0.74 | 0 | 1333 |
| Aedilcz | 815▼ -220 | 12 | 6 | 0 | 0 | 0 | 1.50 | 0 | 765 |
| assasino-R2S@psn | 400 | 3 | 1 | 0 | 0 | 3 | 0.15 | 0 | 253 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:42 | sector_1_a | Axis | 0 | |
| 4:28 | sector_1_a | Axis | 0 | |
| 6:15 | sector_2_a | Axis | 0 | |
| 6:25 | sector_2_a | Axis | 0 | |
| 7:39 | sector_3_a | Axis | 0 | |
| 8:19 | sector_3_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.