decode: proto 304 · 2000 stat syncs · 284 zone events · 767 soldier mappings · 7.36s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ASIK014 | — | 33 | 12 | 0 | 7 | 15 | 0.35 | 2 | 2632 |
| ЖораХимик | — | 15 | 4 | 3 | 1 | 12 | 0.24 | 0 | 2280 |
| Vitalka280609 | — | 14 | 11 | 0 | 0 | 15 | 0.18 | 1 | 1271 |
| 105vertical ✗ | — | 23 | 7 | 0 | 0 | 14 | 0.40 | 0 | 1195 |
| MischenkoJakov | — | 12 | 6 | 0 | 0 | 3 | 0.67 | 1 | 1105 |
| DianCiLv ✗ | — | 18 | 6 | 1 | 0 | 3 | 1.50 | 0 | 1080 |
| youkll005123 | — | 18 | 5 | 0 | 10 | 4 | 0.95 | 0 | 981 |
| OrMosKorMos ✗ | — | 15 | 6 | 0 | 7 | 5 | 0.48 | 0 | 802 |
| Su4ka_krashenaya ✗ | — | 8 | 0 | 0 | 7 | 5 | 0.27 | 0 | 594 |
| yuamles (AI) | — | 1 | 0 | 0 | 10 | 6 | 0.03 | 0 | 404 |
| Vendor80 | — | 5 | 1 | 0 | 0 | 6 | 0.12 | 0 | 275 |
| LilMan17817 (AI) | — | 4 | 1 | 0 | 0 | 8 | 0.09 | 0 | 154 |
| Curezo (AI) | — | 0 | 0 | 0 | 0 | 5 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Blutax | — | 110 | 4 | 4 | 2 | 2 | 11.00 | 0 | 5773 |
| FLOYD911 | — | 90 | 2 | 3 | 0 | 1 | 12.86 | 0 | 5070 |
| ilapavlov3208 | — | 121 | 8 | 1 | 0 | 6 | 4.65 | 0 | 4335 |
| dogofwar | — | 76 | 7 | 1 | 0 | 5 | 2.05 | 0 | 3205 |
| Battlecruz | — | 46 | 7 | 0 | 29 | 1 | 9.20 | 0 | 2728 |
| en971 | — | 9 | 3 | 5 | 0 | 2 | 1.12 | 0 | 2550 |
| Mrzhang1234 | — | 9 | 1 | 5 | 13 | 0 | 3.00 | 0 | 1979 |
| szs0317 | — | 38 | 1 | 0 | 0 | 4 | 1.58 | 0 | 1707 |
| Demono_Grigo | — | 27 | 3 | 0 | 20 | 3 | 2.25 | 0 | 1386 |
| Dely21836 (AI) | — | 3 | 0 | 0 | 6 | 4 | 0.12 | 0 | 372 |
| _201_#1 ✗ | — | 10 | 0 | 0 | 0 | 3 | 0.48 | 0 | 330 |
| addams-family62@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:37 | sector_1 | Axis | 2 | ASIK014, Vitalka280609 |
| 4:25 | sector_2 | Axis | 5 | MischenkoJakov, ASIK014 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.