decode: proto 304 · 2625 stat syncs · 0 zone events · 977 soldier mappings · 5.79s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Takara_akeno@psn | 1216▲ +11 | 108 | 72 | 2 | 2 | 2 | 15.43 | 0 | 7110 |
| DueWharf9274@live | 983▲ +26 | 97 | 62 | 1 | 0 | 6 | 3.03 | 0 | 6060 |
| VainoSuv@psn | 413▲ +11 | 71 | 64 | 0 | 0 | 7 | 2.84 | 0 | 4570 |
| AceChefful (AI) | — | 53 | 25 | 0 | 0 | 9 | 1.10 | 0 | 3897 |
| HamsterWillu (AI) | — | 26 | 15 | 1 | 38 | 10 | 0.47 | 0 | 3378 |
| garinpocuk2 (AI) | — | 42 | 27 | 0 | 10 | 10 | 0.81 | 0 | 3077 |
| Andreason (AI) | — | 25 | 19 | 0 | 20 | 5 | 0.86 | 0 | 2789 |
| surionather (AI) | — | 28 | 18 | 0 | 8 | 10 | 0.52 | 0 | 2694 |
| Juniu (AI) | — | 33 | 23 | 0 | 0 | 11 | 0.52 | 0 | 1830 |
| noam20002000@psn ✗ | 400▲ +150 | 14 | 8 | 1 | 0 | 7 | 0.56 | 0 | 963 |
| badetbhut (AI) | — | 13 | 13 | 0 | 0 | 3 | 0.87 | 0 | 800 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| trAp_phArmAcy@psn | 1346▲ +22 | 79 | 54 | 4 | 0 | 7 | 2.14 | 0 | 5694 |
| GoodFishNi (AI) | — | 40 | 30 | 0 | 48 | 13 | 0.51 | 0 | 4078 |
| deemHeys (AI) | — | 34 | 23 | 0 | 32 | 9 | 0.68 | 0 | 3126 |
| Hericolice (AI) | — | 42 | 22 | 0 | 14 | 12 | 0.60 | 0 | 2882 |
| mantemapingLe (AI) | — | 35 | 17 | 1 | 10 | 11 | 0.57 | 0 | 2333 |
| capable_centre71@psn | 485▼ -30 | 40 | 31 | 0 | 0 | 10 | 1.11 | 0 | 2210 |
| ich9564 (AI) | — | 35 | 20 | 0 | 4 | 11 | 0.60 | 0 | 2019 |
| z-kouici@psn | 400 | 37 | 7 | 1 | 0 | 5 | 1.76 | 0 | 1925 |
| petarer18 (AI) | — | 29 | 17 | 0 | 0 | 9 | 0.50 | 0 | 1568 |
| Samum61281 (AI) | — | 23 | 12 | 0 | 0 | 10 | 0.43 | 0 | 1230 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:52 | sector_1 | Japan | 0 | |
| 5:37 | sector_1 | Japan | 0 | |
| 10:04 | sector_2 | Japan | 0 | |
| 15:53 | sector_2 | Japan | 0 | |
| 30:44 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.