decode: proto 304 · 2604 stat syncs · 1062 zone events · 985 soldier mappings · 7.62s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| КнязьиГоршок | 1601▲ +34 | 78 | 57 | 0 | 6 | 10 | 1.56 | 1 | 4944 |
| GarbageJuice | 1231▲ +31 | 56 | 32 | 1 | 12 | 11 | 0.89 | 1 | 4795 |
| Andrew325 | 1428▲ +114 | 74 | 20 | 2 | 3 | 7 | 1.95 | 1 | 3942 |
| ihave4utism | 1553▼ -5 | 32 | 18 | 0 | 43 | 11 | 0.44 | 0 | 3345 |
| SpaceManta | 1333▲ +7 | 43 | 28 | 0 | 14 | 8 | 1.13 | 0 | 2970 |
| ms1ttt | 502▲ +5 | 45 | 18 | 0 | 0 | 11 | 0.63 | 1 | 2776 |
| negishio | 1225▼ -2 | 31 | 23 | 1 | 0 | 7 | 0.89 | 0 | 2160 |
| CydrecFRWoT ✗ | 640▼ -4 | 9 | 3 | 1 | 31 | 6 | 0.36 | 0 | 1485 |
| laurieleverone3 | 400 | 24 | 6 | 1 | 0 | 11 | 0.36 | 0 | 1225 |
| vachette2845@psn | 623▼ -53 | 18 | 10 | 0 | 0 | 12 | 0.35 | 0 | 935 |
| lockon#1 ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.11 | 0 | 72 |
| dumin66 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.25 | 0 | 30 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ramisti1 | 2277▲ +4 | 82 | 12 | 0 | 44 | 6 | 1.95 | 0 | 4741 |
| CrBluceBarny | 1503▲ +11 | 89 | 31 | 2 | 11 | 9 | 1.51 | 0 | 4652 |
| tthariboiplaysfi@psn | 1016▲ +30 | 46 | 14 | 1 | 39 | 4 | 1.70 | 0 | 3792 |
| bielasz2 | 1257▲ +3 | 65 | 20 | 2 | 0 | 12 | 1.76 | 0 | 3610 |
| kattenstaart250#1 | 1119▲ +10 | 65 | 3 | 3 | 4 | 7 | 1.51 | 0 | 3016 |
| bingo1939 | 735▲ +44 | 40 | 14 | 3 | 13 | 8 | 1.25 | 0 | 2982 |
| Hossein1321 | 1129▼ -71 | 38 | 10 | 2 | 47 | 8 | 0.66 | 0 | 2683 |
| cheesepeer | 847▼ -83 | 40 | 24 | 0 | 0 | 9 | 0.75 | 0 | 2020 |
| wantedman313 | 952▼ -105 | 30 | 12 | 1 | 9 | 7 | 0.67 | 0 | 1666 |
| yanineko4649@psn | 671▼ -118 | 12 | 5 | 0 | 0 | 9 | 0.63 | 0 | 580 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:39 | sector_1_a | Axis | 16 | ms1ttt, GarbageJuice, КнязьиГоршок, Andrew325 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.