decode: proto 304 · 2948 stat syncs · 1088 zone events · 1154 soldier mappings · 9.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ARAKINTB ✗ | 1260▼ -78 | 123 | 81 | 0 | 32 | 16 | 1.54 | 2 | 8986 |
| RandomM3rC2780 | 1120▲ +6 | 98 | 62 | 1 | 58 | 7 | 2.65 | 1 | 7320 |
| iRK-RNDOM@psn | 1168▼ -1 | 103 | 53 | 5 | 0 | 8 | 3.32 | 2 | 6611 |
| Turrell13 | 498▼ -88 | 60 | 27 | 0 | 0 | 9 | 1.54 | 0 | 3320 |
| MeosterOptic (AI) | — | 39 | 24 | 1 | 6 | 13 | 0.54 | 1 | 3004 |
| hisio132 (AI) | — | 34 | 29 | 0 | 0 | 11 | 0.54 | 0 | 1985 |
| josharlied077 (AI) | — | 19 | 11 | 0 | 14 | 11 | 0.31 | 0 | 1789 |
| joshenfor (AI) | — | 25 | 16 | 2 | 0 | 14 | 0.35 | 0 | 1721 |
| LukasBam (AI) | — | 20 | 10 | 0 | 0 | 12 | 0.30 | 1 | 1370 |
| Dipopy (AI) | — | 5 | 4 | 0 | 20 | 4 | 0.19 | 1 | 1214 |
| doe#1 ✗ | 776▼ -85 | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MrYamo | 414▲ +14 | 174 | 46 | 2 | 4 | 10 | 2.85 | 0 | 8165 |
| 萤火微茫 | 1081▲ +171 | 106 | 47 | 0 | 19 | 9 | 2.12 | 0 | 5292 |
| RemuS124 | 990▲ +13 | 57 | 30 | 0 | 43 | 9 | 1.14 | 0 | 4353 |
| ZiekeB1 | 610▲ +38 | 62 | 26 | 1 | 0 | 10 | 1.44 | 0 | 3030 |
| Pataido (AI) | — | 34 | 18 | 1 | 12 | 9 | 0.71 | 0 | 2290 |
| Jesims (AI) | — | 36 | 21 | 0 | 0 | 12 | 0.55 | 0 | 1792 |
| SantVic (AI) | — | 16 | 6 | 0 | 10 | 12 | 0.24 | 0 | 1265 |
| GQAMIMANG (AI) | — | 20 | 15 | 0 | 0 | 9 | 0.43 | 0 | 1189 |
| DeaddoLaka (AI) | — | 21 | 14 | 0 | 0 | 10 | 0.38 | 0 | 1110 |
| dalyonawlery (AI) | — | 18 | 7 | 0 | 2 | 11 | 0.30 | 0 | 943 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:18 | sector_1_c | Axis | 2 | iRK-RNDOM@psn, ARAKINTB |
| 11:25 | sector_2_b | Axis | 7 | ARAKINTB, RandomM3rC2780, MeosterOptic, Dipopy |
| 19:01 | sector_3_c | Axis | 2 | iRK-RNDOM@psn, LukasBam |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.