decode: proto 304 · 1790 stat syncs · 624 zone events · 788 soldier mappings · 4.69s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 奥泽美咲official | 1462▼ -20 | 78 | 61 | 2 | 0 | 6 | 3.12 | 0 | 5340 |
| Soap_22_11 | 1851▲ +1 | 57 | 33 | 4 | 7 | 2 | 5.70 | 0 | 4809 |
| ikkyooou | 1305▼ -37 | 50 | 37 | 0 | 1 | 5 | 1.19 | 0 | 2714 |
| Sinchao_ ✗ | 400▲ +44 | 24 | 18 | 0 | 10 | 3 | 1.50 | 0 | 1979 |
| CuanRona (AI) | — | 16 | 11 | 1 | 0 | 11 | 0.27 | 0 | 1165 |
| DevilyLuno (AI) | — | 7 | 5 | 0 | 10 | 11 | 0.12 | 0 | 854 |
| backype (AI) | — | 12 | 8 | 0 | 0 | 10 | 0.23 | 0 | 780 |
| bouirt (AI) | — | 8 | 8 | 0 | 0 | 10 | 0.15 | 0 | 530 |
| doger5952 (AI) | — | 9 | 6 | 0 | 0 | 12 | 0.15 | 0 | 450 |
| legioneshinho (AI) | — | 5 | 4 | 0 | 0 | 11 | 0.09 | 0 | 325 |
| y7ysgh4z57 (AI) | — | 4 | 2 | 0 | 0 | 5 | 0.13 | 0 | 275 |
| Gentenator (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| sesplayz11 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Zehenberg | 1559▲ +34 | 161 | 18 | 0 | 1 | 3 | 7.32 | 0 | 6494 |
| PinaColada | 540▲ +10 | 94 | 40 | 1 | 4 | 7 | 2.85 | 0 | 4451 |
| Anicetuss | 1470▼ -2 | 91 | 30 | 0 | 0 | 8 | 2.02 | 0 | 4180 |
| Hessu-hopo23@psn | 1232▲ +7 | 81 | 9 | 1 | 0 | 6 | 2.53 | 0 | 3805 |
| GigenMima (AI) | — | 9 | 9 | 0 | 16 | 4 | 0.38 | 0 | 1192 |
| Milimme48292 (AI) | — | 9 | 8 | 0 | 4 | 4 | 0.41 | 0 | 804 |
| KingPlayer (AI) | — | 5 | 2 | 0 | 2 | 4 | 0.21 | 0 | 344 |
| erquicedesal (AI) | — | 7 | 3 | 0 | 0 | 3 | 0.35 | 0 | 340 |
| y3j5jj9kee (AI) | — | 5 | 4 | 0 | 0 | 3 | 0.24 | 0 | 270 |
| armachi1218 (AI) | — | 2 | 1 | 0 | 4 | 3 | 0.11 | 0 | 190 |
| Xtian1989 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Naxel90 (AI) | — | 7 | 0 | 0 | 0 | 0 | 1.40 | 0 | 0 |
| PoitatorVictor (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.