decode: proto 304 · 1041 stat syncs · 0 zone events · 407 soldier mappings · 1.66s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| すぐの | 1624▲ +34 | 24 | 15 | 2 | 15 | 3 | 1.33 | 0 | 2374 |
| AlizeV2 | 1193▲ +92 | 30 | 23 | 0 | 0 | 4 | 1.67 | 0 | 1860 |
| Haruno9Aarex | 1132▲ +15 | 24 | 18 | 0 | 11 | 5 | 0.62 | 0 | 1689 |
| Momonga_105 | 1223▲ +43 | 30 | 12 | 0 | 1 | 3 | 1.88 | 0 | 1515 |
| clowitbate (AI) | — | 9 | 4 | 1 | 0 | 1 | 1.50 | 0 | 750 |
| rayyan_alhaqq@psn | 443▼ -9 | 7 | 7 | 0 | 0 | 6 | 0.25 | 0 | 420 |
| weatponos (AI) | — | 1 | 1 | 0 | 6 | 3 | 0.06 | 0 | 278 |
| 牛RR | 526▼ -14 | 2 | 0 | 0 | 0 | 1 | 0.40 | 0 | 70 |
| NataKoone | 846▲ +23 | 15 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| sedin2012@psn | 926▼ -74 | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Mythicx_254@psn ✗ | 400 | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| AhDanit@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Willofthejedi | 1584▲ +12 | 36 | 23 | 0 | 19 | 3 | 2.12 | 0 | 3264 |
| Renabeans | 1495▲ +4 | 23 | 12 | 0 | 7 | 3 | 1.21 | 0 | 1947 |
| KingAco | 1174▼ -10 | 19 | 8 | 0 | 0 | 4 | 0.86 | 0 | 1903 |
| blue_medusa | 596▼ -70 | 15 | 13 | 0 | 0 | 4 | 0.79 | 0 | 1610 |
| WheelchairV2 | 896▼ -22 | 24 | 14 | 0 | 0 | 3 | 1.14 | 0 | 1320 |
| cookmenj | 913▼ -87 | 13 | 6 | 0 | 0 | 0 | 3.25 | 0 | 905 |
| _BuCKaC_ | 981▼ -11 | 11 | 2 | 0 | 8 | 0 | 2.20 | 0 | 833 |
| Daphantom1958@live | 579▼ -254 | 12 | 6 | 0 | 0 | 3 | 1.20 | 0 | 728 |
| freddy872 | 400 | 18 | 4 | 0 | 0 | 3 | 1.20 | 0 | 680 |
| kemetxx1@psn | 688▼ -312 | 9 | 3 | 0 | 0 | 4 | 0.69 | 0 | 493 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:26 | sector_1 | Axis | 0 | |
| 5:46 | sector_1 | Axis | 0 | |
| 7:57 | sector_2 | Axis | 0 | |
| 8:15 | sector_2 | Axis | 0 | |
| 9:53 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.