decode: proto 304 · 2231 stat syncs · 826 zone events · 874 soldier mappings · 4.65s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| shtum_praline58@psn | 929▲ +27 | 79 | 65 | 1 | 54 | 8 | 1.88 | 0 | 7268 |
| IlikeFE@psn | 1245▼ -6 | 74 | 44 | 2 | 0 | 5 | 2.47 | 0 | 4655 |
| nebeska_vila88@psn | 400 | 39 | 28 | 1 | 0 | 8 | 1.30 | 0 | 2747 |
| boss915 (AI) | — | 25 | 13 | 1 | 6 | 11 | 0.43 | 0 | 1634 |
| CaptainKile (AI) | — | 29 | 13 | 0 | 0 | 11 | 0.49 | 0 | 1574 |
| WWPadi (AI) | — | 21 | 14 | 0 | 0 | 12 | 0.36 | 0 | 1455 |
| kirksman141 (AI) | — | 21 | 11 | 0 | 0 | 12 | 0.34 | 1 | 1435 |
| Karpoper3 (AI) | — | 15 | 7 | 0 | 8 | 11 | 0.26 | 0 | 1429 |
| Mercior172 (AI) | — | 17 | 6 | 0 | 0 | 10 | 0.36 | 0 | 975 |
| tothisie97260 (AI) | — | 16 | 5 | 0 | 0 | 10 | 0.31 | 0 | 954 |
| DionDragon (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Curezo (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sensory_alkyl3@psn | 1238▲ +16 | 94 | 29 | 0 | 5 | 6 | 3.13 | 0 | 5013 |
| EPICFA1L12336@psn | 844▼ -19 | 78 | 26 | 1 | 32 | 7 | 1.73 | 0 | 4348 |
| ZKRSSZ@psn | 1085▲ +85 | 92 | 26 | 0 | 2 | 8 | 1.70 | 0 | 3948 |
| yetigamer2014@psn | 1014▼ -33 | 55 | 17 | 5 | 0 | 3 | 3.24 | 0 | 3475 |
| ElEarnech17 (AI) | — | 48 | 25 | 0 | 0 | 6 | 1.37 | 0 | 2370 |
| DRONEXHON (AI) | — | 33 | 17 | 0 | 8 | 6 | 0.92 | 0 | 2138 |
| guiller (AI) | — | 20 | 9 | 0 | 14 | 3 | 1.00 | 0 | 1473 |
| ch14348 (AI) | — | 28 | 13 | 0 | 0 | 5 | 0.97 | 0 | 1465 |
| jinnieng (AI) | — | 22 | 15 | 0 | 0 | 4 | 0.79 | 0 | 1230 |
| NeverFrost (AI) | — | 20 | 9 | 0 | 4 | 6 | 0.57 | 0 | 1222 |
| MarkDian66669 (AI) | — | 7 | 0 | 0 | 0 | 0 | 1.40 | 0 | 0 |
| Messjat (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:06 | sector_1 | Axis | 2 | kirksman141 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.