decode: proto 304 · 1340 stat syncs · 274 zone events · 507 soldier mappings · 2.2s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gl#15 | 2098▲ +52 | 37 | 10 | 0 | 4 | 5 | 1.12 | 0 | 1969 |
| Jaros_Ego | 1048▲ +48 | 23 | 18 | 0 | 0 | 4 | 1.21 | 0 | 1527 |
| RUSSIAN_BEAR08 | 1139▲ +139 | 26 | 6 | 1 | 5 | 6 | 0.67 | 0 | 1325 |
| Kaise_imp | 1473▼ -15 | 19 | 13 | 0 | 0 | 7 | 0.50 | 0 | 1075 |
| DisVel | 964▼ -36 | 16 | 0 | 1 | 2 | 6 | 0.53 | 0 | 898 |
| MERGENT | 671▼ -27 | 12 | 3 | 1 | 0 | 4 | 0.48 | 0 | 630 |
| Vagner197 | 532▼ -24 | 9 | 2 | 0 | 0 | 4 | 0.33 | 0 | 425 |
| Kirov43rus | 400 | 6 | 1 | 0 | 0 | 3 | 0.29 | 0 | 255 |
| shang175 | 805▼ -41 | 6 | 0 | 0 | 0 | 5 | 0.19 | 0 | 220 |
| Sayad_A13@psn | 400 | 6 | 0 | 0 | 2 | 2 | 0.67 | 0 | 208 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Marcus#120 | 918▲ +33 | 60 | 19 | 1 | 9 | 3 | 2.07 | 1 | 4319 |
| 白猛男 | 1154▲ +8 | 43 | 11 | 1 | 6 | 3 | 1.79 | 2 | 3142 |
| oHakureio | 954▼ -13 | 27 | 0 | 2 | 0 | 1 | 9.00 | 0 | 2220 |
| Lizhenbucuo | 1382▲ +3 | 20 | 5 | 0 | 3 | 4 | 0.77 | 2 | 2034 |
| Vorort | 1312▼ -1 | 13 | 4 | 0 | 16 | 3 | 1.08 | 3 | 1999 |
| haveAdoor | 1320▲ +0 | 20 | 3 | 3 | 3 | 3 | 1.54 | 0 | 1929 |
| CPL_Napalm | 1270▲ +2 | 32 | 2 | 1 | 4 | 4 | 1.68 | 0 | 1758 |
| MAlen | 1689▼ -3 | 42 | 3 | 0 | 1 | 4 | 1.83 | 0 | 1685 |
| Dr_Sent | 1670▲ +1 | 13 | 4 | 1 | 7 | 2 | 1.08 | 2 | 1563 |
| scented_author49@psn | 782▼ -36 | 3 | 0 | 0 | 0 | 3 | 0.33 | 0 | 165 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:26 | sector_3_a | Team 2 | 6 | Vorort, 白猛男, Dr_Sent, Lizhenbucuo |
| 6:40 | sector_4_a | Team 2 | 7 | Vorort, 白猛男, Dr_Sent, Lizhenbucuo |
| 9:37 | sector_5_a | Team 2 | 8 | Vorort, Marcus#120 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.