decode: proto 304 · 1602 stat syncs · 416 zone events · 703 soldier mappings · 4.96s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| colomesus@psn | 1641▲ +63 | 59 | 34 | 7 | 18 | 6 | 3.69 | 0 | 6620 |
| Genesi_immune@psn | 1039▼ -2 | 28 | 4 | 3 | 0 | 11 | 0.47 | 0 | 1735 |
| ZimZboub@psn | 1439▲ +60 | 24 | 13 | 1 | 9 | 4 | 0.96 | 0 | 1614 |
| GetcsT (AI) | — | 14 | 10 | 0 | 6 | 12 | 0.22 | 0 | 1059 |
| GamerMondo (AI) | — | 18 | 13 | 0 | 0 | 7 | 0.44 | 0 | 1020 |
| Doge1914 (AI) | — | 13 | 8 | 0 | 8 | 10 | 0.25 | 0 | 994 |
| XxGTXXX1XT (AI) | — | 8 | 4 | 0 | 8 | 11 | 0.14 | 0 | 704 |
| Thegamer89262 (AI) | — | 5 | 3 | 0 | 12 | 7 | 0.13 | 0 | 664 |
| wh18313206 (AI) | — | 10 | 4 | 0 | 4 | 7 | 0.26 | 0 | 614 |
| Nagkoxiao (AI) | — | 7 | 5 | 0 | 0 | 12 | 0.11 | 0 | 485 |
| Heedsman_12@psn ✗ | — | 2 | 0 | 0 | 0 | 1 | 0.29 | 0 | 60 |
| N1c0la1_Im_jp@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| amazingpython57@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| idouyav13 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| cickenleg@psn | 1521▲ +5 | 142 | 15 | 4 | 0 | 4 | 5.92 | 0 | 7645 |
| Motornathnath@psn | 1592▲ +3 | 77 | 19 | 1 | 4 | 1 | 7.70 | 0 | 3226 |
| koira001@psn | 1262▲ +12 | 41 | 5 | 1 | 19 | 3 | 3.15 | 0 | 2511 |
| spartan-word@psn | 1437▼ -39 | 48 | 9 | 0 | 0 | 5 | 1.50 | 0 | 2050 |
| fes_JagiBee@psn | 807▼ -19 | 39 | 5 | 1 | 0 | 4 | 2.17 | 0 | 1975 |
| iambic-coin5@psn | 675▲ +5 | 42 | 9 | 0 | 6 | 1 | 5.25 | 0 | 1956 |
| HadedXlordCZ (AI) | — | 24 | 8 | 0 | 0 | 3 | 1.26 | 0 | 1130 |
| IsitolateFin (AI) | — | 12 | 9 | 0 | 0 | 5 | 0.41 | 0 | 690 |
| Ocochas (AI) | — | 1 | 1 | 0 | 0 | 1 | 0.20 | 0 | 100 |
| SosedLongBRA | 938▼ -152 | 48 | 0 | 3 | 0 | 0 | 2.00 | 0 | 0 |
| Boiy61846 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.