decode: proto 304 · 2018 stat syncs · 350 zone events · 788 soldier mappings · 5.88s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| XARAKTERHNK | 1756▲ +7 | 63 | 37 | 1 | 3 | 12 | 0.81 | 0 | 3638 |
| rrrr8200 | 1624▲ +26 | 50 | 12 | 0 | 37 | 10 | 1.00 | 0 | 3497 |
| DarkNice_TH | 1208▲ +19 | 13 | 0 | 2 | 26 | 4 | 0.87 | 0 | 2686 |
| DDUPIYA ✗ | 400▲ +46 | 17 | 0 | 6 | 1 | 4 | 1.55 | 0 | 2300 |
| smarc130@live | 914▼ -1 | 26 | 3 | 2 | 4 | 10 | 0.44 | 0 | 2237 |
| Boomertanker | 1382▼ -2 | 25 | 13 | 0 | 21 | 10 | 0.48 | 0 | 2040 |
| jamesroose | 1024▼ -4 | 23 | 7 | 2 | 0 | 8 | 0.50 | 0 | 1865 |
| GodFather_TH | 1539▼ -5 | 25 | 0 | 1 | 1 | 6 | 0.71 | 0 | 1860 |
| HarryLi6 | 642▼ -3 | 17 | 11 | 1 | 0 | 12 | 0.32 | 0 | 1315 |
| voltiti0n@live ✗ | — | 12 | 9 | 0 | 0 | 1 | 2.40 | 0 | 830 |
| CurnesS (AI) | — | 4 | 0 | 0 | 0 | 5 | 0.12 | 0 | 240 |
| Ryan87947 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 30 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HMSAmazon | 1559▲ +11 | 99 | 2 | 6 | 13 | 4 | 3.96 | 0 | 5678 |
| VITORP3R3IRA@live | 1829▲ +1 | 52 | 3 | 3 | 5 | 8 | 1.24 | 0 | 3603 |
| StahlsoIdat@live | 1519▲ +4 | 31 | 3 | 3 | 21 | 6 | 1.55 | 0 | 3245 |
| CheshireRN | 1600▲ +10 | 57 | 9 | 1 | 8 | 5 | 1.68 | 0 | 3046 |
| RADARRAZ2001 | 1084▼ -58 | 33 | 4 | 4 | 0 | 4 | 2.06 | 0 | 2870 |
| Grimtravsten | 1563▼ -17 | 54 | 2 | 4 | 1 | 8 | 1.06 | 0 | 2815 |
| ChairmanDelta@live | 1798▲ +4 | 32 | 7 | 1 | 66 | 2 | 2.46 | 0 | 2786 |
| Bombardino-NVA | 996▼ -9 | 3 | 0 | 5 | 21 | 0 | 1.00 | 0 | 2342 |
| HBomb#4 | 966▼ -54 | 33 | 1 | 1 | 3 | 5 | 0.89 | 0 | 1880 |
| jardaa2 | 1029▼ -91 | 35 | 1 | 1 | 0 | 10 | 1.00 | 0 | 1725 |
| Ofentse96 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| MippenGi (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.