decode: proto 304 · 1766 stat syncs · 400 zone events · 702 soldier mappings · 4.53s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| КАЛАШНИКОВ | 503▲ +9 | 24 | 11 | 2 | 0 | 10 | 0.43 | 0 | 1760 |
| andrejtattoo ✗ | 404▼ -0 | 21 | 0 | 2 | 2 | 4 | 0.95 | 0 | 1238 |
| intense-cadence6@psn | 501▲ +4 | 6 | 3 | 0 | 25 | 8 | 0.12 | 0 | 1154 |
| Koststalker897@live | 400▲ +0 | 14 | 11 | 0 | 2 | 6 | 0.41 | 0 | 1120 |
| golova353w@psn | 801▲ +8 | 16 | 2 | 0 | 10 | 5 | 0.67 | 0 | 1053 |
| kontolbpckmu12 ✗ | 603▼ -2 | 3 | 0 | 1 | 14 | 3 | 0.25 | 0 | 1001 |
| RoVi#1 | 1272▲ +6 | 21 | 6 | 0 | 0 | 8 | 0.47 | 0 | 920 |
| OpexOKoJl | 531▼ -0 | 18 | 9 | 0 | 0 | 8 | 0.43 | 0 | 820 |
| OHAYossan ✗ | — | 12 | 7 | 0 | 0 | 3 | 0.71 | 0 | 610 |
| step_113 ✗ | — | 6 | 5 | 0 | 1 | 4 | 0.24 | 0 | 374 |
| jabuone (AI) | — | 6 | 0 | 0 | 0 | 10 | 0.10 | 0 | 180 |
| JonsonDODRYAK ✗ | — | 2 | 2 | 0 | 0 | 1 | 0.22 | 0 | 140 |
| Meishiil (AI) | — | 2 | 0 | 0 | 0 | 11 | 0.03 | 0 | 100 |
| butch200004 (AI) | — | 1 | 0 | 0 | 0 | 9 | 0.02 | 0 | 58 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ALAN_SKYWALKER | 409▼ -0 | 61 | 0 | 8 | 0 | 1 | 12.20 | 0 | 4520 |
| RenDeyl88 | 1876▲ +0 | 109 | 0 | 1 | 0 | 4 | 4.54 | 0 | 4340 |
| czapel_22 | 1863▲ +0 | 68 | 2 | 0 | 23 | 5 | 2.27 | 0 | 3301 |
| lJl2123 | 1096▲ +5 | 57 | 5 | 2 | 20 | 2 | 4.38 | 0 | 3059 |
| _gb2wk1wdc | 988▼ -1 | 25 | 0 | 1 | 13 | 3 | 1.32 | 0 | 2303 |
| EgorWar344 | 988▼ -31 | 43 | 1 | 0 | 0 | 6 | 1.72 | 0 | 1760 |
| Souplessenoyante | 589▼ -12 | 17 | 0 | 1 | 0 | 1 | 3.40 | 0 | 910 |
| Reichtagss@live | 400 | 15 | 1 | 0 | 0 | 1 | 0.88 | 0 | 550 |
| Chilly_Willy#2 | 408▼ -62 | 11 | 0 | 0 | 0 | 1 | 0.92 | 0 | 450 |
| 7b2teataj | 537▼ -158 | 95 | 0 | 1 | 0 | 0 | 5.94 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.