decode: proto 304 · 2030 stat syncs · 420 zone events · 849 soldier mappings · 5.6s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| shatayev | 1531▲ +7 | 104 | 34 | 1 | 31 | 6 | 1.82 | 0 | 5526 |
| -Zum- | 1634▲ +2 | 52 | 4 | 9 | 0 | 7 | 2.60 | 0 | 5392 |
| YUI_Euthy | 1188▲ +7 | 119 | 14 | 3 | 0 | 8 | 2.59 | 0 | 5380 |
| YuіHіbіki | 1561▲ +13 | 68 | 8 | 8 | 0 | 5 | 2.72 | 0 | 4141 |
| 流星は戦闘機の会理事長_天安門 | 402▲ +2 | 25 | 4 | 2 | 38 | 5 | 0.86 | 0 | 2983 |
| mig327 | 1300▲ +20 | 43 | 6 | 0 | 12 | 6 | 1.43 | 0 | 2287 |
| jarirkzz | 772▼ -43 | 19 | 8 | 0 | 34 | 3 | 0.90 | 0 | 1109 |
| nikeboi2506 | 910▼ -90 | 22 | 8 | 0 | 0 | 6 | 0.65 | 0 | 1000 |
| Yaroslavlzog ✗ | — | 6 | 0 | 2 | 0 | 1 | 6.00 | 0 | 895 |
| pajoneis (AI) | — | 7 | 2 | 0 | 0 | 5 | 0.23 | 0 | 350 |
| BadCleundNik (AI) | — | 4 | 0 | 0 | 0 | 5 | 0.15 | 0 | 262 |
| TenGiamp ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Rehmes | 1619▲ +11 | 45 | 16 | 2 | 34 | 8 | 1.07 | 0 | 3816 |
| TYRr | 1538▲ +59 | 58 | 42 | 0 | 7 | 10 | 0.95 | 0 | 3579 |
| sturmreif | 1294▲ +25 | 41 | 19 | 2 | 18 | 8 | 0.89 | 0 | 3233 |
| hikarilux | 1277▼ -28 | 28 | 5 | 2 | 3 | 14 | 0.57 | 0 | 2405 |
| 165445 ✗ | 400▲ +150 | 33 | 20 | 1 | 0 | 4 | 1.18 | 0 | 2295 |
| KBoardy ✗ | 400▲ +150 | 31 | 13 | 0 | 8 | 10 | 0.48 | 0 | 1962 |
| cvngbia | 1656▼ -21 | 19 | 11 | 2 | 0 | 6 | 0.54 | 0 | 1946 |
| Demoulin | 715▼ -26 | 16 | 10 | 2 | 5 | 5 | 0.55 | 0 | 1855 |
| Спарта-Астана | 444▼ -42 | 10 | 5 | 0 | 0 | 11 | 0.27 | 0 | 645 |
| shantonin (AI) | — | 13 | 4 | 0 | 0 | 9 | 0.27 | 0 | 585 |
| Tiadenkax25112 (AI) | — | 7 | 3 | 0 | 2 | 4 | 0.30 | 0 | 424 |
| Jaguar_e_type ✗ | — | 5 | 0 | 0 | 0 | 2 | 0.36 | 0 | 160 |
| sharkking05 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:33 | sector_1 | Western Allies | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.