decode: proto 304 · 2362 stat syncs · 0 zone events · 837 soldier mappings · 5.51s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Desruko | — | 122 | 62 | 4 | 66 | 9 | 2.10 | 0 | 9226 |
| PlamSR | — | 48 | 29 | 0 | 33 | 5 | 1.45 | 0 | 2938 |
| Karaqa7 | — | 39 | 14 | 1 | 0 | 14 | 0.87 | 0 | 2435 |
| crypto_jerzol | — | 43 | 21 | 0 | 0 | 15 | 0.88 | 0 | 2405 |
| 尹川川 | — | 17 | 3 | 4 | 3 | 3 | 1.21 | 0 | 2037 |
| zlo63 | — | 33 | 15 | 0 | 10 | 8 | 1.14 | 0 | 1704 |
| KaNGaL#1 | — | 27 | 15 | 1 | 0 | 14 | 0.53 | 0 | 1670 |
| neferpaul666 | — | 26 | 1 | 0 | 0 | 8 | 0.84 | 0 | 860 |
| wolfgenlo (AI) | — | 17 | 7 | 0 | 0 | 5 | 0.53 | 0 | 828 |
| JoseJeranFuto (AI) | — | 7 | 6 | 0 | 2 | 8 | 0.17 | 0 | 431 |
| Crazyliioon@psn ✗ | — | 1 | 1 | 0 | 0 | 4 | 0.04 | 0 | 60 |
| Polat58TR ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sinisaruza87 | — | 61 | 47 | 1 | 19 | 12 | 0.79 | 0 | 5461 |
| FL0B0FL0 | — | 69 | 33 | 3 | 22 | 9 | 1.64 | 0 | 5424 |
| Renamed32589 | — | 40 | 28 | 2 | 15 | 5 | 1.74 | 0 | 4389 |
| HK416sama | — | 71 | 41 | 1 | 0 | 6 | 2.03 | 0 | 4019 |
| gergoland | — | 39 | 25 | 0 | 7 | 6 | 1.08 | 0 | 3262 |
| rezen_power | — | 42 | 24 | 1 | 0 | 8 | 1.45 | 0 | 2600 |
| Melbranque10@psn | — | 19 | 10 | 0 | 0 | 15 | 0.24 | 0 | 1937 |
| Freelancer19Hun | — | 16 | 6 | 4 | 0 | 1 | 2.00 | 0 | 1835 |
| lok_lom_99 | — | 23 | 11 | 0 | 0 | 4 | 0.79 | 0 | 1568 |
| AL-MUZR031 ✗ | — | 18 | 12 | 0 | 0 | 5 | 0.95 | 0 | 910 |
| MineLoljong (AI) | — | 2 | 1 | 0 | 4 | 2 | 0.14 | 0 | 234 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:21 | sector_1 | Axis | 0 | |
| 7:20 | sector_1 | Axis | 0 | |
| 17:23 | sector_2 | Axis | 0 | |
| 17:31 | sector_2 | Axis | 0 | |
| 22:35 | sector_3 | Axis | 0 | |
| 23:25 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.