decode: proto 304 · 2450 stat syncs · 692 zone events · 934 soldier mappings · 9.3s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -TnT-P3rni | — | 99 | 41 | 5 | 18 | 9 | 1.94 | 1 | 6356 |
| Justmetron | — | 43 | 17 | 7 | 0 | 9 | 1.34 | 0 | 4837 |
| tipobello999@psn | — | 30 | 14 | 1 | 36 | 14 | 0.35 | 1 | 3946 |
| Diesel_Hatz@psn | — | 38 | 14 | 5 | 8 | 15 | 0.60 | 0 | 3701 |
| eagleeye1980 | — | 45 | 24 | 0 | 0 | 2 | 3.75 | 0 | 2450 |
| SKULDA123#1 | — | 34 | 21 | 0 | 0 | 8 | 0.89 | 0 | 2067 |
| Marrtin_Mk1 | — | 39 | 20 | 0 | 0 | 12 | 0.66 | 0 | 1960 |
| EliTa1 | — | 28 | 15 | 0 | 0 | 8 | 0.62 | 0 | 1730 |
| vraca6 | — | 13 | 7 | 2 | 0 | 8 | 0.30 | 0 | 1419 |
| varicela-pagano1@psn | — | 12 | 6 | 0 | 13 | 14 | 0.13 | 0 | 1042 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| J_0207 | — | 95 | 17 | 4 | 3 | 6 | 4.32 | 0 | 5506 |
| hemik7 | — | 64 | 7 | 6 | 7 | 11 | 1.14 | 0 | 5246 |
| 8YkSuK0 | — | 50 | 12 | 6 | 4 | 7 | 1.39 | 0 | 4527 |
| no_one_here | — | 63 | 23 | 0 | 35 | 9 | 0.95 | 0 | 4057 |
| 5TH_SXINTERIOR | — | 80 | 16 | 0 | 7 | 9 | 1.51 | 0 | 3642 |
| Гражданский | — | 42 | 15 | 0 | 22 | 9 | 1.08 | 0 | 2575 |
| psnumber1tom8 | — | 53 | 15 | 0 | 11 | 7 | 1.36 | 0 | 2474 |
| RESENITE1@psn | — | 4 | 0 | 7 | 5 | 0 | 1.33 | 0 | 2190 |
| ewgen_kenig | — | 35 | 10 | 1 | 6 | 6 | 0.76 | 0 | 2133 |
| Starstalker1106@live | — | 19 | 7 | 2 | 0 | 9 | 0.63 | 0 | 1725 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 19:08 | sector_1_a | Axis | 2 | tipobello999@psn, -TnT-P3rni |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.