decode: proto 304 · 2124 stat syncs · 404 zone events · 833 soldier mappings · 5.44s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bug1111 | — | 59 | 10 | 1 | 5 | 11 | 0.91 | 0 | 2990 |
| Вагнер101 | — | 50 | 7 | 2 | 15 | 12 | 0.81 | 0 | 2891 |
| Dww#1 | — | 33 | 4 | 1 | 13 | 12 | 0.42 | 0 | 1848 |
| RoVi#1 | — | 36 | 15 | 1 | 0 | 5 | 1.16 | 0 | 1790 |
| danik1684 ✗ | — | 20 | 8 | 0 | 0 | 13 | 0.25 | 1 | 1190 |
| psih2288 | — | 17 | 7 | 1 | 0 | 7 | 0.49 | 0 | 1066 |
| DomkrattV ✗ | — | 4 | 3 | 0 | 15 | 2 | 0.33 | 0 | 635 |
| Yurambooooooooo ✗ | — | 15 | 3 | 0 | 0 | 6 | 0.45 | 0 | 591 |
| edinvoast (AI) | — | 0 | 0 | 0 | 10 | 2 | 0.00 | 0 | 414 |
| NachangCacoSn (AI) | — | 2 | 0 | 0 | 6 | 7 | 0.06 | 0 | 304 |
| zub72138@psn | — | 8 | 0 | 0 | 0 | 12 | 0.11 | 0 | 260 |
| Rusanjhgvv ✗ | — | 0 | 0 | 0 | 0 | 9 | 0.00 | 0 | 20 |
| Goldgus1345 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kano_ouo | — | 125 | 9 | 5 | 2 | 5 | 4.63 | 0 | 5935 |
| Kiyosumi_Akira | — | 83 | 12 | 7 | 0 | 2 | 5.93 | 0 | 5265 |
| Moyashi_San | — | 119 | 15 | 2 | 0 | 5 | 3.97 | 0 | 4710 |
| Hibana_Oh_Nana | — | 51 | 13 | 2 | 29 | 4 | 1.82 | 0 | 3013 |
| Rosenrot#2 | — | 48 | 21 | 1 | 21 | 1 | 8.00 | 0 | 2737 |
| nikitagames007 | — | 36 | 7 | 1 | 2 | 3 | 1.50 | 0 | 1498 |
| salsacan07@psn | — | 30 | 4 | 0 | 10 | 8 | 0.77 | 0 | 1287 |
| zayedahmedrafaz1 | — | 21 | 8 | 0 | 6 | 2 | 1.91 | 0 | 1246 |
| flush-filings52@psn ✗ | — | 27 | 1 | 0 | 0 | 9 | 0.52 | 0 | 1115 |
| ClausVogel | — | 3 | 1 | 0 | 2 | 2 | 0.19 | 0 | 198 |
| inhua1ech (AI) | — | 0 | 0 | 0 | 2 | 0 | 0.00 | 0 | 74 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:56 | sector_1 | Axis | 3 | danik1684 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.