decode: proto 304 · 1973 stat syncs · 476 zone events · 811 soldier mappings · 5.19s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ZayneCarrick | 406▼ -6 | 150 | 6 | 5 | 7 | 3 | 4.29 | 0 | 5853 |
| BabyDontCry | 1904▲ +2 | 101 | 5 | 1 | 31 | 1 | 11.22 | 0 | 5293 |
| SergioDora | 400▼ -7 | 35 | 5 | 8 | 0 | 4 | 3.18 | 0 | 4320 |
| TomatomushrooM | 1971▲ +2 | 93 | 23 | 0 | 8 | 4 | 3.00 | 0 | 4022 |
| So_Kimono | 1451▲ +3 | 53 | 7 | 2 | 0 | 4 | 2.21 | 0 | 2860 |
| 89833634014_slav | 400 | 32 | 7 | 0 | 0 | 6 | 0.94 | 0 | 1470 |
| ALFA4922 | 400▼ -5 | 35 | 2 | 0 | 0 | 2 | 2.92 | 0 | 1330 |
| KrokOdyl | 1388▼ -8 | 24 | 1 | 0 | 17 | 3 | 1.26 | 0 | 1196 |
| Denker3000 | 400▼ -4 | 18 | 1 | 0 | 0 | 4 | 0.95 | 0 | 800 |
| danila132472 | 676▼ -32 | 5 | 1 | 0 | 0 | 4 | 0.31 | 0 | 260 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MrBigos | 1009▲ +9 | 15 | 6 | 4 | 0 | 5 | 0.60 | 1 | 3275 |
| superprogibator | 1021▲ +21 | 33 | 24 | 0 | 0 | 13 | 0.40 | 0 | 1835 |
| Ste4k1n | 1092▲ +11 | 25 | 18 | 0 | 3 | 8 | 0.54 | 0 | 1710 |
| DJJOK | 1044▲ +0 | 25 | 15 | 0 | 0 | 10 | 0.50 | 1 | 1660 |
| matas6699 | 424▼ -2 | 24 | 19 | 0 | 2 | 11 | 0.34 | 0 | 1563 |
| Гражданский ✗ | 1198▼ -4 | 20 | 6 | 1 | 5 | 7 | 0.62 | 0 | 1435 |
| barfly_777 | 1089▼ -2 | 24 | 5 | 1 | 0 | 10 | 0.45 | 0 | 1170 |
| odette77 | 400 | 12 | 9 | 0 | 4 | 8 | 0.32 | 0 | 1075 |
| 123456789#226 ✗ | 813▼ -4 | 15 | 7 | 0 | 8 | 5 | 0.58 | 0 | 816 |
| Pollaji (AI) | — | 2 | 1 | 0 | 10 | 4 | 0.09 | 0 | 444 |
| 후방지원 ✗ | — | 5 | 3 | 0 | 0 | 1 | 1.00 | 0 | 290 |
| Pippy (AI) | — | 2 | 1 | 0 | 0 | 13 | 0.03 | 0 | 94 |
| crazy20281 (AI) | — | 2 | 0 | 0 | 0 | 6 | 0.06 | 0 | 80 |
| STAH7x7 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:45 | sector_1_a | USSR | 4 | DJJOK, MrBigos |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.