decode: proto 304 · 1428 stat syncs · 0 zone events · 541 soldier mappings · 3.04s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Finn_The_Undead | — | 43 | 23 | 2 | 8 | 4 | 2.26 | 0 | 4171 |
| XSanler | — | 58 | 48 | 2 | 0 | 4 | 2.32 | 0 | 3985 |
| sansamba | — | 30 | 16 | 0 | 0 | 5 | 1.00 | 0 | 2992 |
| u55806312 | — | 39 | 1 | 3 | 23 | 0 | 9.75 | 0 | 2430 |
| Казым | — | 29 | 15 | 1 | 11 | 3 | 1.93 | 0 | 2369 |
| Klins_Art | — | 26 | 11 | 0 | 0 | 3 | 2.36 | 0 | 1991 |
| Alexey256#1 | — | 29 | 10 | 0 | 16 | 2 | 2.42 | 0 | 1806 |
| StaLin_SS | — | 14 | 10 | 0 | 0 | 9 | 0.38 | 0 | 1250 |
| Hiza5852 | — | 14 | 1 | 0 | 0 | 4 | 0.93 | 0 | 763 |
| leinskonge@psn | — | 14 | 6 | 0 | 0 | 5 | 0.78 | 0 | 740 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Leviy4elik | — | 47 | 24 | 2 | 1 | 6 | 1.57 | 0 | 3444 |
| Breakout#2 | — | 30 | 16 | 0 | 6 | 9 | 0.60 | 0 | 1648 |
| a_reznichenko719 | — | 26 | 10 | 1 | 0 | 4 | 0.96 | 0 | 1410 |
| OzonKytak | — | 25 | 6 | 0 | 0 | 7 | 0.66 | 0 | 1110 |
| sundqvistivan | — | 6 | 4 | 1 | 0 | 5 | 0.55 | 0 | 640 |
| timur-belaev#1 ✗ | — | 6 | 4 | 0 | 0 | 4 | 0.43 | 0 | 475 |
| fafayounoTM55@psn | — | 8 | 7 | 0 | 0 | 7 | 0.21 | 0 | 470 |
| julius_gaverus | — | 9 | 5 | 0 | 0 | 5 | 0.53 | 0 | 420 |
| nikettor (AI) | — | 4 | 0 | 0 | 4 | 4 | 0.17 | 0 | 278 |
| fribakiekko@psn ✗ | — | 7 | 1 | 0 | 0 | 4 | 0.27 | 0 | 240 |
| ZheeTAME (AI) | — | 4 | 3 | 0 | 0 | 1 | 0.80 | 0 | 210 |
| hahmen2000 (AI) | — | 2 | 2 | 0 | 0 | 3 | 0.10 | 0 | 124 |
| beninemeth14 ✗ | — | 2 | 0 | 0 | 0 | 1 | 0.40 | 0 | 80 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:24 | sector_1 | USSR | 0 | |
| 6:18 | sector_1 | USSR | 0 | |
| 10:33 | sector_2 | USSR | 0 | |
| 14:15 | sector_3 | USSR | 0 | |
| 14:23 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.