decode: proto 304 · 1811 stat syncs · 0 zone events · 688 soldier mappings · 3.93s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tolyan174#1 | 1101▲ +13 | 30 | 14 | 1 | 15 | 9 | 0.60 | 0 | 3247 |
| ms08#1 | 415▲ +15 | 37 | 30 | 0 | 0 | 7 | 1.09 | 0 | 2706 |
| DANUNAXЪ | 1205▲ +58 | 39 | 14 | 0 | 17 | 11 | 0.74 | 0 | 2538 |
| koxa23 | 834▼ -3 | 31 | 12 | 1 | 0 | 9 | 0.84 | 0 | 1591 |
| DGorec#1 | 400▲ +0 | 21 | 2 | 0 | 5 | 4 | 0.95 | 0 | 1004 |
| GHOST174RUS | 1654▲ +3 | 18 | 5 | 0 | 2 | 1 | 2.00 | 0 | 863 |
| DblH9l01 ✗ | 727▼ -70 | 16 | 8 | 0 | 0 | 7 | 0.36 | 0 | 740 |
| USSRmihail | 656▼ -35 | 11 | 3 | 0 | 1 | 9 | 0.23 | 0 | 690 |
| Eblonskiy | 682▼ -14 | 9 | 1 | 0 | 0 | 10 | 0.28 | 0 | 610 |
| Leragunasu (AI) | — | 9 | 1 | 1 | 0 | 6 | 0.27 | 0 | 420 |
| kondraskinaleksa ✗ | 400▲ +55 | 6 | 3 | 0 | 0 | 2 | 0.60 | 0 | 310 |
| Bamu (AI) | — | 3 | 0 | 0 | 6 | 6 | 0.09 | 0 | 304 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lihodey88 | 1768▲ +11 | 65 | 10 | 2 | 37 | 5 | 1.81 | 0 | 3995 |
| xcom#4 | 941▼ -59 | 53 | 0 | 6 | 0 | 3 | 4.42 | 0 | 3505 |
| abschlachter123 | 1143▲ +7 | 54 | 12 | 0 | 21 | 6 | 1.69 | 0 | 2635 |
| Agregater | 953▲ +20 | 63 | 6 | 3 | 0 | 7 | 2.25 | 0 | 2560 |
| Edwinsforsont | 1123▲ +35 | 42 | 27 | 0 | 3 | 3 | 1.75 | 0 | 2388 |
| tibicoo | 783▼ -28 | 24 | 1 | 4 | 0 | 4 | 2.18 | 0 | 1910 |
| Terek09 | 1414▼ -3 | 50 | 6 | 1 | 0 | 5 | 1.25 | 0 | 1820 |
| Skworeshnik | 692▼ -6 | 30 | 12 | 0 | 0 | 5 | 0.97 | 0 | 1670 |
| Centurion#51 | 1236▼ -6 | 10 | 7 | 0 | 39 | 5 | 0.36 | 0 | 1087 |
| Misaki916 | 405▼ -9 | 12 | 0 | 0 | 4 | 1 | 2.40 | 0 | 392 |
| JustGameplay_YT_ ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| FerLux14@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:46 | sector_1_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.