decode: proto 304 · 2281 stat syncs · 0 zone events · 913 soldier mappings · 3.82s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dustin7608@psn | — | 49 | 45 | 0 | 0 | 4 | 2.72 | 0 | 3723 |
| kOOCIA (AI) | — | 57 | 40 | 0 | 0 | 11 | 1.00 | 0 | 3655 |
| sunny71020 (AI) | — | 48 | 39 | 1 | 0 | 7 | 1.30 | 0 | 3480 |
| wa518271 (AI) | — | 45 | 35 | 0 | 12 | 11 | 0.74 | 0 | 2989 |
| Koday29@psn | — | 48 | 29 | 1 | 0 | 6 | 1.55 | 0 | 2835 |
| colma47065 (AI) | — | 38 | 30 | 0 | 0 | 11 | 0.69 | 0 | 2587 |
| 4oewdoy3q (AI) | — | 34 | 17 | 0 | 0 | 9 | 0.62 | 0 | 2035 |
| mCapToMeT (AI) | — | 25 | 17 | 0 | 14 | 8 | 0.53 | 0 | 1794 |
| GoodertomEcle (AI) | — | 18 | 13 | 0 | 4 | 7 | 0.47 | 0 | 1757 |
| Pilot (AI) | — | 26 | 16 | 0 | 0 | 8 | 0.60 | 0 | 1538 |
| rioninjanveytoo (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dative-narwhal5@psn | — | 93 | 30 | 0 | 0 | 4 | 5.17 | 0 | 5325 |
| Walliobun (AI) | — | 49 | 35 | 1 | 40 | 6 | 1.32 | 0 | 4128 |
| huytan87 (AI) | — | 52 | 37 | 1 | 6 | 7 | 1.24 | 0 | 3498 |
| SchrosterDarkco (AI) | — | 42 | 26 | 0 | 10 | 8 | 0.89 | 0 | 3218 |
| marulacklove (AI) | — | 45 | 28 | 0 | 0 | 7 | 1.15 | 0 | 2594 |
| blaosen16 (AI) | — | 36 | 25 | 1 | 2 | 6 | 1.06 | 0 | 2144 |
| f6j66mbca (AI) | — | 31 | 21 | 0 | 6 | 7 | 0.79 | 0 | 1998 |
| tomdslayent (AI) | — | 37 | 19 | 0 | 0 | 9 | 0.74 | 0 | 1720 |
| Shandizen (AI) | — | 26 | 13 | 1 | 0 | 10 | 0.46 | 0 | 1410 |
| TentainGood (AI) | — | 22 | 13 | 0 | 0 | 7 | 0.58 | 0 | 1142 |
| glad-inside63@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:59 | sector_1 | Japan | 0 | |
| 5:58 | sector_1 | Japan | 0 | |
| 9:12 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.