decode: proto 304 · 2143 stat syncs · 684 zone events · 756 soldier mappings · 8.36s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nnienz | — | 80 | 44 | 4 | 28 | 9 | 1.27 | 0 | 5746 |
| Menschenjäger | — | 68 | 29 | 2 | 24 | 10 | 1.89 | 0 | 4086 |
| Klins_Art | — | 42 | 25 | 0 | 0 | 9 | 1.27 | 0 | 2090 |
| nadecan35 | — | 35 | 7 | 1 | 0 | 9 | 1.09 | 0 | 1845 |
| Nikolosford | — | 30 | 8 | 2 | 0 | 11 | 0.47 | 0 | 1698 |
| fervent-flick33@psn ✗ | — | 7 | 2 | 1 | 0 | 8 | 0.25 | 0 | 493 |
| Rapta (AI) | — | 5 | 3 | 0 | 4 | 9 | 0.10 | 0 | 388 |
| Gegoricheck ✗ | — | 5 | 2 | 0 | 0 | 7 | 0.21 | 0 | 340 |
| JAMES58183@live | — | 4 | 2 | 0 | 0 | 10 | 0.11 | 0 | 220 |
| Murioo692 (AI) | — | 3 | 2 | 0 | 0 | 6 | 0.10 | 0 | 174 |
| Tat70 | — | 1 | 1 | 0 | 0 | 4 | 0.07 | 0 | 60 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sown_Rumble | — | 54 | 31 | 2 | 14 | 4 | 2.08 | 1 | 5018 |
| Ciaphas_Kain | — | 53 | 14 | 8 | 0 | 3 | 3.31 | 0 | 4546 |
| Fazbearrr | — | 52 | 42 | 0 | 3 | 4 | 1.86 | 1 | 4544 |
| OGKOKON | — | 38 | 22 | 2 | 32 | 5 | 1.23 | 2 | 4459 |
| PECHENKA234 | — | 54 | 27 | 1 | 8 | 5 | 1.74 | 2 | 4438 |
| daniel_p4 | — | 51 | 26 | 1 | 6 | 6 | 2.04 | 1 | 3973 |
| BOB10404 | — | 37 | 18 | 0 | 0 | 7 | 1.12 | 0 | 2290 |
| some_value | — | 12 | 9 | 0 | 9 | 9 | 0.23 | 2 | 2257 |
| Digital#23 | — | 29 | 22 | 0 | 0 | 4 | 1.61 | 1 | 2080 |
| dinamit0707 | — | 21 | 14 | 0 | 0 | 6 | 0.95 | 0 | 1235 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:08 | sector_1 | USSR | 1 | Digital#23 |
| 6:09 | sector_2_a | USSR | 9 | PECHENKA234, some_value, Fazbearrr |
| 9:45 | sector_3_b | USSR | 2 | daniel_p4, OGKOKON |
| 12:59 | sector_4 | USSR | 8 | PECHENKA234, some_value, Sown_Rumble, OGKOKON |
| 15:13 | sector_5_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.