decode: proto 304 · 2027 stat syncs · 0 zone events · 777 soldier mappings · 3.84s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lanthoni124 | — | 66 | 17 | 0 | 1 | 6 | 2.75 | 0 | 3432 |
| ShadowMasked | — | 33 | 20 | 2 | 10 | 7 | 1.32 | 0 | 3388 |
| Profi9003 | — | 32 | 20 | 3 | 0 | 5 | 1.19 | 0 | 3197 |
| dr__morty | — | 40 | 10 | 1 | 10 | 9 | 1.38 | 0 | 3002 |
| Good-night | — | 53 | 18 | 0 | 0 | 12 | 0.70 | 0 | 2760 |
| Stalin2364 | — | 15 | 8 | 0 | 48 | 10 | 0.27 | 0 | 2364 |
| Matthy4power | — | 42 | 13 | 0 | 11 | 6 | 1.17 | 0 | 1938 |
| LightningBook88@live | — | 21 | 14 | 1 | 3 | 4 | 1.31 | 0 | 1617 |
| naBeA1989@live | — | 20 | 6 | 0 | 0 | 11 | 0.33 | 0 | 1372 |
| lexa343zx | — | 21 | 11 | 1 | 0 | 9 | 0.48 | 0 | 1146 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -171-Bobrillo | — | 109 | 27 | 4 | 18 | 8 | 1.85 | 0 | 5903 |
| FlakAbteilung242 | — | 19 | 4 | 14 | 16 | 0 | 9.50 | 0 | 5621 |
| -171-Misha | — | 100 | 2 | 7 | 23 | 9 | 1.61 | 0 | 5312 |
| HESSAMVF | — | 27 | 4 | 2 | 2 | 4 | 1.17 | 0 | 2438 |
| dragojim98@live | — | 33 | 19 | 1 | 2 | 6 | 1.38 | 0 | 2369 |
| Isra12Alanoca | — | 21 | 5 | 0 | 15 | 7 | 0.57 | 0 | 1772 |
| Jager7242 | — | 18 | 6 | 0 | 20 | 5 | 0.56 | 0 | 1534 |
| ZozaIC | — | 30 | 7 | 2 | 0 | 8 | 0.77 | 0 | 1400 |
| Prapovednik7427@live | — | 16 | 10 | 0 | 0 | 4 | 0.62 | 0 | 840 |
| Bytes224@psn | — | 18 | 4 | 1 | 0 | 8 | 0.41 | 0 | 815 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:22 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.