decode: proto 304 · 1958 stat syncs · 0 zone events · 777 soldier mappings · 2.73s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| crystalspawner@live | 1574▲ +25 | 69 | 52 | 1 | 31 | 5 | 2.65 | 0 | 4243 |
| R3XHIP3R@live ✗ | 745▼ -105 | 49 | 28 | 0 | 0 | 7 | 1.75 | 0 | 2400 |
| patrickyyan (AI) | — | 26 | 22 | 1 | 12 | 7 | 0.70 | 0 | 2163 |
| ReeperCheee (AI) | — | 29 | 22 | 1 | 0 | 6 | 0.94 | 0 | 2020 |
| ttp1536 (AI) | — | 30 | 12 | 0 | 6 | 8 | 0.71 | 0 | 1833 |
| wenard1508 (AI) | — | 23 | 14 | 0 | 10 | 9 | 0.49 | 0 | 1648 |
| Geonister060 (AI) | — | 21 | 8 | 0 | 8 | 7 | 0.58 | 0 | 1224 |
| Leopold6594@live ✗ | 745▼ -105 | 25 | 14 | 0 | 0 | 6 | 1.04 | 0 | 1190 |
| GueNaoShoo (AI) | — | 20 | 8 | 0 | 6 | 8 | 0.49 | 0 | 1132 |
| Omedpraped (AI) | — | 17 | 7 | 0 | 0 | 6 | 0.57 | 0 | 820 |
| mudsadam (AI) | — | 5 | 2 | 0 | 0 | 2 | 0.50 | 0 | 250 |
| pidorio3 (AI) | — | 4 | 3 | 0 | 0 | 1 | 0.57 | 0 | 230 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dbaofd@live | 1013▲ +49 | 90 | 55 | 1 | 1 | 5 | 2.57 | 0 | 6172 |
| BigDaveT117@live | 1088▲ +88 | 68 | 44 | 1 | 30 | 3 | 2.83 | 0 | 5349 |
| lovinjek1007 (AI) | — | 25 | 18 | 0 | 12 | 8 | 0.54 | 0 | 2461 |
| Dangant (AI) | — | 37 | 26 | 0 | 0 | 8 | 0.76 | 0 | 2198 |
| m3sovin02 (AI) | — | 31 | 15 | 0 | 0 | 7 | 0.78 | 0 | 1990 |
| maxist24 (AI) | — | 29 | 16 | 0 | 0 | 7 | 0.72 | 0 | 1937 |
| xgseofee (AI) | — | 23 | 9 | 2 | 4 | 5 | 0.92 | 0 | 1823 |
| Hugaron0 (AI) | — | 22 | 20 | 0 | 12 | 7 | 0.58 | 0 | 1817 |
| hellion (AI) | — | 16 | 12 | 0 | 6 | 7 | 0.37 | 0 | 1539 |
| huka0101104 (AI) | — | 6 | 6 | 0 | 8 | 1 | 0.60 | 0 | 664 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:34 | sector_1 | Axis | 0 | |
| 6:01 | sector_1 | Axis | 0 | |
| 10:33 | sector_2 | Axis | 0 | |
| 13:43 | sector_2 | Axis | 0 | |
| 17:52 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.