Stalingrad CommunistDestruction · destruction · SQUADS · standard
2026-06-18 02:01start (UTC)
14:16length
659kills
Axiswinner
decode: proto 304 · 1695 stat syncs · 0 zone events · 696 soldier mappings · 2.85s · game 0.7.5.78
Scoreboard
USSR (18)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| Caua34 | 433▲ +12 | 67 | 5 | 4 | 0 | 4 | 2.68 | 0 | 3720 |
| Grosa-4567 | 1861▲ +11 | 59 | 11 | 1 | 5 | 6 | 1.59 | 0 | 3045 |
| FriskierBoss185@live | 1320▲ +10 | 27 | 5 | 1 | 0 | 6 | 0.71 | 0 | 1200 |
| OLEG3BR | 518▼ -1 | 19 | 4 | 1 | 0 | 6 | 0.70 | 0 | 1093 |
| M_Kalinin | 400 | 13 | 9 | 0 | 1 | 4 | 0.65 | 0 | 906 |
| onlysexyjay | 1190▼ -1 | 13 | 10 | 0 | 13 | 8 | 0.23 | 0 | 780 |
| PsYkWaK | 400 | 17 | 7 | 0 | 0 | 7 | 0.36 | 0 | 720 |
| UhOhStinkyBoy ✗ | 1147▼ -10 | 10 | 8 | 0 | 0 | 1 | 1.43 | 0 | 590 |
| Lord_Pato ✗ | 908▼ -2 | 8 | 6 | 0 | 0 | 2 | 0.62 | 0 | 455 |
| 93csfcg76 (AI) | — | 8 | 6 | 0 | 0 | 5 | 0.31 | 0 | 420 |
| Nikolazara (AI) | — | 2 | 0 | 0 | 0 | 2 | 0.20 | 0 | 60 |
| cimo95 | 1180▲ +180 | 21 | 0 | 2 | 0 | 0 | 1.91 | 0 | 0 |
| BoysPancum (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Petell52994 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| BanderTEM (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| LilOper (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| mivery111 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Palkennie4211 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
unknown (1)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| GhostDann24784 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
Captures
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|
| 3:16 | sector_1_a | Axis | 0 | |
| 5:33 | sector_1_a | Axis | 0 | |
| 8:55 | sector_2_a | Axis | 0 | |
| 8:56 | sector_2_a | Axis | 0 | |
| 14:06 | sector_3_a | Axis | 0 | |
All decoded stats (555 values) — raw JSON
Weapon breakdown
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.