decode: proto 304 · 2922 stat syncs · 412 zone events · 1105 soldier mappings · 10.68s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -BOB_Braxygod- | 1404▲ +5 | 143 | 15 | 0 | 16 | 8 | 1.81 | 0 | 5569 |
| -BOB_balaseca- | 1907▲ +6 | 111 | 17 | 1 | 24 | 10 | 1.98 | 0 | 5284 |
| LBE_Xharz | 1469▲ +2 | 68 | 6 | 6 | 45 | 9 | 1.79 | 0 | 5171 |
| kvvla | 1276▼ -28 | 48 | 1 | 0 | 5 | 8 | 1.50 | 0 | 2959 |
| comandor412 | 1019▼ -83 | 31 | 10 | 0 | 46 | 13 | 0.43 | 0 | 2708 |
| Sarmyl | 646▼ -41 | 47 | 10 | 0 | 0 | 7 | 1.21 | 0 | 2320 |
| Cruseider_95@psn | 1263▼ -6 | 40 | 5 | 2 | 0 | 7 | 1.29 | 0 | 2191 |
| Пчилавот | 755▼ -20 | 33 | 5 | 0 | 1 | 12 | 0.94 | 0 | 1809 |
| _77roman777 | 713▼ -221 | 25 | 0 | 1 | 0 | 9 | 0.61 | 0 | 1000 |
| jamerjh (AI) | — | 7 | 1 | 0 | 8 | 13 | 0.10 | 0 | 519 |
| weave28R@psn ✗ | — | 3 | 0 | 0 | 0 | 1 | 0.75 | 0 | 100 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Smileink509 | 1333▲ +28 | 89 | 33 | 0 | 0 | 16 | 0.89 | 2 | 5509 |
| DUSDUSDUS | 1380▲ +15 | 64 | 27 | 2 | 14 | 16 | 0.54 | 2 | 4687 |
| BB_Kb | 1003▲ +23 | 62 | 16 | 7 | 3 | 5 | 4.77 | 0 | 4652 |
| DeBugGuy | 992▲ +8 | 38 | 13 | 4 | 43 | 4 | 2.24 | 0 | 4622 |
| tmdcjf1997 | 836▲ +8 | 50 | 21 | 0 | 14 | 19 | 0.47 | 1 | 3443 |
| Scypu20226 | 1335▲ +76 | 52 | 21 | 1 | 9 | 19 | 0.56 | 0 | 3387 |
| Degust#1 | 1024▲ +2 | 32 | 14 | 1 | 10 | 1 | 6.40 | 0 | 2445 |
| djrobinzgz | 400 | 39 | 6 | 1 | 0 | 4 | 2.44 | 0 | 2296 |
| classy-blowfly79@psn | 417▼ -7 | 34 | 5 | 1 | 0 | 11 | 0.56 | 0 | 1847 |
| gahusw_ccy@psn | 865▼ -15 | 15 | 5 | 1 | 11 | 6 | 0.50 | 0 | 1332 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 18:28 | sector_1_a | USSR | 3 | Smileink509, tmdcjf1997, DUSDUSDUS |
| 22:27 | sector_2_b | USSR | 3 | Smileink509, DUSDUSDUS |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.