decode: proto 304 · 2291 stat syncs · 0 zone events · 895 soldier mappings · 4.79s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 尼伯龙根的夏梦 | 1152▲ +6 | 87 | 9 | 2 | 0 | 4 | 8.70 | 0 | 4807 |
| Boric--Gouge@psn | 1102▲ +36 | 75 | 45 | 1 | 0 | 11 | 0.85 | 0 | 4759 |
| Nicotingene | 403▲ +3 | 55 | 39 | 0 | 15 | 4 | 2.89 | 0 | 4658 |
| 対魔忍魅神千都先輩 | 1343▲ +12 | 47 | 32 | 2 | 15 | 4 | 2.61 | 0 | 4246 |
| Spry_blazon76@psn | 930▼ -53 | 44 | 22 | 0 | 0 | 10 | 0.49 | 0 | 3348 |
| _TBC_ViralSpawn | 771▲ +67 | 27 | 20 | 0 | 37 | 6 | 1.04 | 0 | 3220 |
| likliklik233 | 518▼ -9 | 28 | 7 | 0 | 6 | 6 | 0.97 | 0 | 2131 |
| GhostCrawford@psn | 1092▼ -16 | 36 | 11 | 0 | 0 | 12 | 0.84 | 0 | 1950 |
| MaizAlto89@psn | 666▼ -14 | 33 | 11 | 0 | 0 | 8 | 0.66 | 0 | 1830 |
| humid-cleaver2@psn | 400 | 13 | 0 | 0 | 0 | 3 | 1.08 | 0 | 410 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PABLO10883860 | 876▲ +24 | 69 | 21 | 3 | 1 | 12 | 1.19 | 0 | 3984 |
| Dom781 | 920▲ +37 | 84 | 23 | 0 | 9 | 10 | 1.68 | 0 | 3924 |
| JeremijaKrstic | 1095▲ +24 | 41 | 30 | 1 | 53 | 7 | 0.87 | 0 | 3718 |
| Mauzer_92 | 1476▲ +6 | 27 | 19 | 1 | 43 | 4 | 1.12 | 0 | 2708 |
| ПРЛЕ | 1166▲ +11 | 42 | 25 | 0 | 26 | 7 | 0.81 | 0 | 2384 |
| jax_999 | 1101▼ -5 | 32 | 17 | 1 | 10 | 6 | 0.80 | 0 | 1920 |
| subject_doom | 792▼ -14 | 38 | 1 | 2 | 0 | 5 | 1.27 | 0 | 1730 |
| Fgc213 | 467▼ -14 | 23 | 9 | 0 | 0 | 10 | 0.34 | 0 | 1220 |
| ProzonJeeus (AI) | — | 9 | 3 | 0 | 16 | 7 | 0.23 | 0 | 1082 |
| Lu_pro999 | 552▼ -106 | 14 | 7 | 0 | 0 | 11 | 0.34 | 0 | 870 |
| wenchuhuao ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:06 | sector_1 | USSR | 0 | |
| 6:56 | sector_2 | USSR | 0 | |
| 11:05 | sector_2 | USSR | 0 | |
| 18:01 | sector_3 | USSR | 0 | |
| 18:43 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.