decode: proto 304 · 2774 stat syncs · 504 zone events · 1001 soldier mappings · 17.82s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Satsugai | 1935▲ +9 | 111 | 19 | 5 | 7 | 13 | 1.76 | 0 | 6029 |
| 一X十十十HHHH十十十X一 | 1392▲ +34 | 90 | 1 | 6 | 11 | 10 | 1.67 | 0 | 5069 |
| maxnguyen35 | 1926▲ +26 | 62 | 3 | 5 | 29 | 10 | 1.48 | 0 | 4764 |
| a1333eqwe | 1891▲ +8 | 88 | 5 | 3 | 15 | 10 | 1.35 | 0 | 4427 |
| Sucrose1 | 1598▼ -16 | 22 | 4 | 5 | 35 | 9 | 0.79 | 0 | 4393 |
| Tabachokko | 717▼ -18 | 26 | 5 | 1 | 22 | 12 | 0.42 | 0 | 1910 |
| BVVD木琴之力 | 594▼ -13 | 23 | 2 | 0 | 60 | 6 | 0.96 | 0 | 1703 |
| ОбразцовыйОбраз | 650▼ -39 | 41 | 6 | 0 | 0 | 10 | 0.82 | 0 | 1520 |
| trafimva#1 | 400 | 17 | 1 | 0 | 0 | 12 | 0.27 | 0 | 620 |
| humid-cleaver2@psn | 400 | 13 | 3 | 0 | 0 | 5 | 0.68 | 0 | 570 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Colonel_RinFuLL | 1514▲ +30 | 63 | 22 | 6 | 0 | 5 | 5.73 | 0 | 5256 |
| RivetedHead | 1565▲ +23 | 60 | 23 | 3 | 17 | 10 | 1.76 | 1 | 4573 |
| ForestGAM | 1922▲ +49 | 60 | 8 | 2 | 25 | 15 | 0.76 | 1 | 4102 |
| teROR235 | 1795▲ +22 | 73 | 34 | 0 | 0 | 8 | 1.92 | 0 | 4031 |
| An1Conda2wqer13 ✗ | 1088▼ -21 | 43 | 4 | 3 | 1 | 11 | 0.77 | 1 | 3281 |
| ДобрыйКот_я | 454▼ -9 | 38 | 22 | 1 | 0 | 14 | 0.57 | 0 | 2432 |
| cahyabudimantega | 800▼ -16 | 36 | 13 | 0 | 1 | 15 | 0.60 | 1 | 2036 |
| warcar2006 | 517▼ -8 | 45 | 8 | 0 | 0 | 6 | 1.12 | 0 | 1927 |
| HenrayuHean (AI) | — | 15 | 4 | 0 | 10 | 15 | 0.19 | 0 | 1174 |
| ss2277125 ✗ | — | 1 | 0 | 0 | 21 | 1 | 0.17 | 0 | 214 |
| pirazibradamiz (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 45 |
| fazycharw | 999▲ +12 | 18 | 0 | 5 | 0 | 0 | 1.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:18 | sector_1_a | USSR | 8 | ForestGAM, An1Conda2wqer13, RivetedHead |
| 16:14 | h7p7x7 | USSR | 3 | cahyabudimantega |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.