decode: proto 304 · 2592 stat syncs · 1024 zone events · 1007 soldier mappings · 6.59s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Chief_Angry_Sky | 1568▼ -2 | 106 | 88 | 1 | 42 | 6 | 3.21 | 0 | 8217 |
| Mythasour9336@live | 799▼ -201 | 65 | 56 | 1 | 0 | 14 | 1.30 | 0 | 4194 |
| 郭敏各命钧 | 400 | 54 | 28 | 0 | 7 | 0 | 10.80 | 0 | 2888 |
| JeengSaber (AI) | — | 38 | 34 | 1 | 0 | 12 | 0.60 | 1 | 2865 |
| SevunaRam (AI) | — | 38 | 28 | 1 | 14 | 11 | 0.67 | 0 | 2804 |
| IaStAKx (AI) | — | 31 | 29 | 0 | 0 | 9 | 0.62 | 1 | 2355 |
| ieplayai1 (AI) | — | 33 | 21 | 0 | 0 | 13 | 0.48 | 0 | 1925 |
| mjrbis380 (AI) | — | 23 | 17 | 0 | 4 | 13 | 0.34 | 0 | 1539 |
| petarer18 (AI) | — | 20 | 14 | 1 | 0 | 13 | 0.29 | 0 | 1495 |
| Readsault63020 (AI) | — | 17 | 15 | 0 | 6 | 12 | 0.26 | 0 | 1489 |
| lopelice (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NEVOTON | 1401▲ +141 | 180 | 45 | 0 | 46 | 4 | 13.85 | 0 | 8587 |
| Yuri_Kovalesky | 1488▲ +15 | 108 | 52 | 2 | 1 | 4 | 3.72 | 0 | 5440 |
| KillerAsha1 (AI) | — | 41 | 33 | 1 | 4 | 8 | 0.87 | 0 | 3024 |
| ctatavilAdis (AI) | — | 33 | 17 | 0 | 30 | 9 | 0.69 | 0 | 2704 |
| zepaperae (AI) | — | 31 | 21 | 0 | 4 | 7 | 0.86 | 0 | 1796 |
| xXLilfessal (AI) | — | 31 | 20 | 0 | 0 | 8 | 0.60 | 0 | 1744 |
| willio91011 (AI) | — | 32 | 12 | 0 | 10 | 9 | 0.62 | 0 | 1718 |
| linken6508 (AI) | — | 24 | 17 | 0 | 6 | 9 | 0.50 | 0 | 1504 |
| PankCXY (AI) | — | 19 | 12 | 1 | 0 | 9 | 0.37 | 0 | 1274 |
| ebpogcalou2006 (AI) | — | 26 | 15 | 0 | 0 | 9 | 0.52 | 0 | 1250 |
| OPAPON (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.22 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:02 | sector_1 | Japan | 3 | JeengSaber, IaStAKx |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.