decode: proto 304 · 2133 stat syncs · 372 zone events · 800 soldier mappings · 5.94s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Buttered_Bagle | — | 113 | 45 | 6 | 0 | 3 | 7.53 | 0 | 7795 |
| Milfman#1 | — | 87 | 26 | 1 | 0 | 5 | 3.48 | 1 | 5395 |
| T4ZzZmania | — | 29 | 12 | 1 | 36 | 7 | 0.60 | 4 | 5098 |
| antho9467@live | — | 38 | 20 | 1 | 0 | 6 | 1.09 | 2 | 3412 |
| zerefofplay | — | 40 | 20 | 0 | 8 | 5 | 1.43 | 0 | 2643 |
| Lauritz21 | — | 24 | 4 | 0 | 9 | 4 | 1.14 | 1 | 2110 |
| zpq212 | — | 21 | 11 | 1 | 7 | 3 | 0.91 | 1 | 1924 |
| MatthewsTO | — | 15 | 3 | 0 | 31 | 5 | 0.62 | 1 | 1545 |
| Thysma317244@live | — | 18 | 1 | 0 | 0 | 9 | 0.29 | 1 | 1385 |
| jinetenocturno09@psn | — | 11 | 6 | 0 | 0 | 8 | 0.20 | 1 | 845 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| redfor-nikto | — | 34 | 17 | 2 | 24 | 6 | 1.26 | 0 | 3728 |
| cetik1cz@live | — | 36 | 8 | 3 | 22 | 6 | 1.20 | 0 | 2944 |
| JeszczeRazZmiens | — | 53 | 16 | 0 | 0 | 10 | 1.18 | 0 | 2360 |
| T_GHOST#1 | — | 37 | 12 | 1 | 0 | 9 | 0.97 | 0 | 2220 |
| Jeremia#3 | — | 38 | 9 | 0 | 0 | 10 | 0.59 | 0 | 1773 |
| Wetow5194 | — | 34 | 13 | 1 | 0 | 7 | 0.79 | 0 | 1720 |
| daanheuk | — | 35 | 9 | 1 | 0 | 6 | 1.03 | 0 | 1573 |
| 79817279137k | — | 40 | 7 | 0 | 4 | 8 | 0.85 | 0 | 1558 |
| Falkon16#1 | — | 20 | 1 | 1 | 0 | 11 | 0.49 | 0 | 910 |
| NinoB_92@psn ✗ | — | 5 | 2 | 0 | 0 | 6 | 0.19 | 0 | 250 |
| ruttoy (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:04 | sector_1_b | Axis | 5 | antho9467@live, T4ZzZmania |
| 6:46 | sector_2_b | Axis | 3 | zpq212, T4ZzZmania |
| 9:06 | sector_3 | Axis | 0 | |
| 10:49 | sector_4_b | Axis | 7 | Milfman#1, MatthewsTO, T4ZzZmania |
| 14:37 | sector_5_b | Axis | 12 | Thysma317244@live, antho9467@live, jinetenocturno09@psn, T4ZzZmania, Lauritz21 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.