| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | Nitraking | 1574 | 21 | 4 | 2 | 8 | 0 | 3 | 3 |
| 252 | Starzynski | 1229 | 21 | 2 | 8 | 10 | 0 | 5 | 4 |
| 253 | binaoma | 944 | 21 | 6 | 5 | 5 | 0 | 4 | 2 |
| 254 | EMPIRE-OF-CHINA | 1493 | 22 | 3 | 3 | 8 | 0 | 1 | 1 |
| 255 | WalkingDezaster | 1659 | 22 | 4 | 1 | 9 | 0 | 2 | 1 |
| 256 | nacar_plenario0@psn | — | 22 | 3 | 0 | 11 | 0 | 3 | 3 |
| 257 | GamerGuy855802@live | 400 | 23 | 4 | 1 | 17 | 0 | 5 | 4 |
| 258 | Magicked70297 | — | 23 | 1 | 7 | 13 | 0 | 1 | 1 |
| 259 | SnaggleToofKiLa@live | 1433 | 23 | 6 | 2 | 15 | 0 | 2 | 2 |
| 260 | SpookyDoge574812 | 1469 | 23 | 4 | 0 | 7 | 0 | 2 | 2 |
| 261 | kiiller211 | 1576 | 23 | 2 | 2 | 13 | 0 | 1 | 1 |
| 262 | whitebone | 1680 | 23 | 2 | 0 | 17 | 0 | 3 | 3 |
| 263 | Муравьишка | 1964 | 23 | 9 | 5 | 3 | 0 | 5 | 4 |
| 264 | Chochenaguer | 673 | 24 | 1 | 0 | 9 | 0 | 4 | 3 |
| 265 | LewenhartReed | 1774 | 24 | 6 | 4 | 11 | 0 | 1 | 1 |
| 266 | ZGvoin | 1576 | 24 | 10 | 5 | 4 | 0 | 2 | 2 |
| 267 | julian554327 | 1300 | 24 | 1 | 3 | 18 | 0 | 1 | 1 |
| 268 | GASK_2010@psn | — | 25 | 5 | 4 | 15 | 0 | 1 | 1 |
| 269 | ThieKaduKill | — | 25 | 5 | 3 | 13 | 0 | 1 | 1 |
| 270 | _Electronick_ | 1271 | 25 | 14 | 2 | 6 | 0 | 7 | 3 |
| 271 | chopper-TAIWAN | 1181 | 25 | 2 | 0 | 9 | 0 | 2 | 1 |
| 272 | BlackDragon7898@psn | 1515 | 26 | 5 | 1 | 11 | 0 | 1 | 1 |
| 273 | LottoBomb | 2295 | 26 | 7 | 1 | 16 | 0 | 1 | 1 |
| 274 | MrR8114 | 1442 | 26 | 3 | 3 | 18 | 0 | 2 | 2 |
| 275 | Shieldeez | 1476 | 26 | 8 | 7 | 5 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.