| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | Dowisetrepla890@live | — | 43 | 0 | 3 | 40 | 0 | 5 | 3 |
| 52 | ayahchan@psn | — | 43 | 0 | 0 | 43 | 0 | 2 | 2 |
| 53 | JCGreen__@psn | 400 | 41 | 0 | 0 | 41 | 0 | 5 | 3 |
| 54 | Infamous_El_Gato@psn | 1119 | 40 | 0 | 13 | 27 | 0 | 5 | 3 |
| 55 | LordMasterApa@live | 432 | 40 | 0 | 1 | 39 | 0 | 7 | 5 |
| 56 | Paytolose | 637 | 40 | 0 | 3 | 37 | 0 | 5 | 4 |
| 57 | Tatsumi93@live | — | 40 | 0 | 5 | 35 | 0 | 6 | 2 |
| 58 | DrSkullbomb@live | 741 | 39 | 0 | 7 | 32 | 0 | 5 | 4 |
| 59 | AMFR_Tuneur | — | 38 | 0 | 2 | 36 | 0 | 1 | 1 |
| 60 | PeaceBroIII | 416 | 38 | 0 | 5 | 33 | 0 | 7 | 6 |
| 61 | blodhound216@psn | 1269 | 38 | 0 | 4 | 34 | 0 | 4 | 2 |
| 62 | greenhat10@psn | — | 38 | 0 | 0 | 38 | 0 | 3 | 2 |
| 63 | IAmKeyser | 944 | 37 | 0 | 7 | 30 | 0 | 5 | 5 |
| 64 | lI_-Myten-_Il@psn | — | 37 | 0 | 3 | 34 | 0 | 2 | 2 |
| 65 | maguireiscool | 1109 | 37 | 0 | 0 | 37 | 0 | 5 | 4 |
| 66 | dragonsolar9 | 400 | 36 | 0 | 0 | 36 | 0 | 9 | 9 |
| 67 | Diesel_Hatz@psn | 680 | 35 | 0 | 7 | 28 | 0 | 8 | 5 |
| 68 | Lightm4re | 1238 | 35 | 0 | 2 | 33 | 0 | 12 | 10 |
| 69 | kylethegreat55@psn | 1138 | 35 | 0 | 10 | 25 | 0 | 6 | 5 |
| 70 | Liss887693@live | 401 | 34 | 0 | 0 | 34 | 0 | 7 | 6 |
| 71 | Johnsonville08@live | — | 33 | 0 | 2 | 31 | 0 | 5 | 3 |
| 72 | MisterPerch | — | 32 | 0 | 15 | 17 | 0 | 2 | 2 |
| 73 | yachan81@psn | 1080 | 32 | 0 | 1 | 31 | 0 | 3 | 2 |
| 74 | ProdigusMaximus | — | 31 | 0 | 3 | 28 | 0 | 2 | 2 |
| 75 | din_odin1 | 1268 | 31 | 0 | 8 | 23 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.