| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | ア_アア_ア | 1533 | 339 | 0 | 7 | 332 | 0 | 23 | 11 |
| 2 | BosKingkong@psn | 866 | 300 | 0 | 2 | 298 | 0 | 23 | 17 |
| 3 | FrontoffearTH | 1694 | 285 | 0 | 3 | 282 | 0 | 19 | 13 |
| 4 | _tp51srw4m | 1403 | 236 | 0 | 2 | 234 | 0 | 8 | 5 |
| 5 | Erpellegrino@live | 796 | 211 | 0 | 8 | 203 | 0 | 8 | 8 |
| 6 | sorahune2000 | 410 | 196 | 0 | 4 | 192 | 0 | 16 | 16 |
| 7 | Solomon_AOBA259@psn | 1803 | 158 | 0 | 0 | 158 | 0 | 6 | 4 |
| 8 | Mathinus | 1747 | 145 | 0 | 0 | 145 | 0 | 9 | 8 |
| 9 | HarryConnor | 1619 | 137 | 0 | 4 | 133 | 0 | 9 | 6 |
| 10 | Practikant | 1156 | 102 | 0 | 2 | 100 | 0 | 13 | 7 |
| 11 | ChevalJ | 1665 | 101 | 0 | 0 | 101 | 0 | 9 | 7 |
| 12 | Angel_20004 | 1011 | 100 | 0 | 2 | 98 | 0 | 3 | 2 |
| 13 | NeukolnVoltz | 1189 | 100 | 0 | 0 | 100 | 0 | 10 | 9 |
| 14 | kummerspeck8971@psn | 1145 | 99 | 0 | 0 | 99 | 0 | 4 | 4 |
| 15 | SScookiep08 | 1860 | 90 | 0 | 0 | 90 | 0 | 9 | 6 |
| 16 | Scpmania3431@live | 1024 | 88 | 0 | 2 | 86 | 0 | 7 | 6 |
| 17 | Firefly22945 | 1378 | 87 | 0 | 3 | 84 | 0 | 5 | 3 |
| 18 | STG44_Technology | — | 85 | 0 | 3 | 82 | 0 | 6 | 5 |
| 19 | krveihr938 | 502 | 85 | 0 | 0 | 85 | 0 | 4 | 4 |
| 20 | GeniusDandy@psn | 1082 | 82 | 0 | 0 | 82 | 0 | 9 | 7 |
| 21 | Asuri3 | 1514 | 77 | 0 | 0 | 77 | 0 | 8 | 7 |
| 22 | Duct_tape_waxing | 1206 | 74 | 0 | 2 | 72 | 0 | 6 | 4 |
| 23 | The___Fear | 1473 | 74 | 0 | 0 | 74 | 0 | 3 | 3 |
| 24 | 我在英国教功夫 | 1575 | 74 | 0 | 2 | 72 | 0 | 6 | 5 |
| 25 | timur511 | 1795 | 73 | 0 | 0 | 73 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.