| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | ntennyson02 | 1511 | 18 | 0 | 0 | 18 | 0 | 3 | 3 |
| 252 | zVDONUTSVz@live | 786 | 18 | 0 | 0 | 18 | 0 | 5 | 4 |
| 253 | Arjection | 543 | 17 | 0 | 0 | 17 | 0 | 4 | 2 |
| 254 | EHETENANDAYO | 1656 | 17 | 0 | 0 | 17 | 0 | 1 | 1 |
| 255 | IonScion | 1526 | 17 | 0 | 0 | 17 | 0 | 2 | 2 |
| 256 | Playerogxay | 1312 | 17 | 0 | 0 | 17 | 0 | 2 | 2 |
| 257 | Rudolf-Hwitler | 405 | 17 | 0 | 0 | 17 | 0 | 2 | 2 |
| 258 | SilentViduus@live | 756 | 17 | 0 | 0 | 17 | 0 | 1 | 1 |
| 259 | TradeSchool@live | — | 17 | 0 | 0 | 17 | 0 | 1 | 1 |
| 260 | Xxthony71xX@psn | — | 17 | 0 | 0 | 17 | 0 | 2 | 1 |
| 261 | angie1173@psn | — | 17 | 0 | 0 | 17 | 0 | 2 | 1 |
| 262 | cristo_Fake@psn | 1183 | 17 | 0 | 0 | 17 | 0 | 2 | 2 |
| 263 | darkwarrior4129@live | 1402 | 17 | 0 | 0 | 17 | 0 | 1 | 1 |
| 264 | kampospekeno | 1116 | 17 | 0 | 0 | 17 | 0 | 3 | 2 |
| 265 | kingK310@live | — | 17 | 0 | 0 | 17 | 0 | 3 | 3 |
| 266 | kzador17 | 1210 | 17 | 0 | 0 | 17 | 0 | 3 | 2 |
| 267 | vavan_bolvan | 1774 | 17 | 0 | 0 | 17 | 0 | 2 | 2 |
| 268 | Decadent1249@live | 1437 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 269 | Dreadedrage2501@psn | — | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 270 | MrHesitate | 1706 | 16 | 0 | 0 | 16 | 0 | 2 | 2 |
| 271 | Mr_AndRe | 1426 | 16 | 0 | 0 | 16 | 0 | 3 | 3 |
| 272 | Savage1ma | 1617 | 16 | 0 | 0 | 16 | 0 | 4 | 2 |
| 273 | _UltraViolet_ | 1849 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 274 | fruitytootyyum | 569 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 275 | kdxn@psn | 1042 | 16 | 0 | 0 | 16 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.