| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 376 | Admiral_scarlet | 1323 | 32 | 0 | 2 | 30 | 0 | 4 | 4 |
| 377 | KASULKE | 400 | 32 | 0 | 0 | 32 | 0 | 8 | 6 |
| 378 | LioneKitsune | — | 32 | 0 | 0 | 32 | 0 | 4 | 2 |
| 379 | ONLY_1_Q_left@psn | 400 | 32 | 0 | 0 | 32 | 0 | 6 | 4 |
| 380 | Pom123Fritz | 1320 | 32 | 0 | 0 | 32 | 0 | 5 | 3 |
| 381 | UFATurist@live | 1023 | 32 | 0 | 6 | 26 | 0 | 5 | 2 |
| 382 | VIENTQ | 1240 | 32 | 0 | 6 | 26 | 0 | 4 | 2 |
| 383 | bladimirgonzales | 1483 | 32 | 0 | 6 | 26 | 0 | 4 | 2 |
| 384 | dootgoesnoot | 1953 | 32 | 0 | 6 | 26 | 0 | 8 | 3 |
| 385 | hunterkill134@psn | 400 | 32 | 0 | 2 | 30 | 0 | 4 | 3 |
| 386 | katumake@psn | 645 | 32 | 0 | 0 | 32 | 0 | 3 | 3 |
| 387 | Рохан | 1645 | 32 | 0 | 0 | 32 | 0 | 2 | 2 |
| 388 | 只想捞分QAQ | 1940 | 32 | 0 | 2 | 30 | 0 | 4 | 3 |
| 389 | 123trmsy | 1328 | 31 | 0 | 6 | 25 | 0 | 5 | 2 |
| 390 | AgroPop@live | 1277 | 31 | 0 | 0 | 31 | 0 | 4 | 4 |
| 391 | Bricksonsteve@live | 1277 | 31 | 0 | 5 | 26 | 0 | 3 | 3 |
| 392 | CantonEcchi@psn | 400 | 31 | 0 | 0 | 31 | 0 | 4 | 3 |
| 393 | Elduderino_Duder@psn | 934 | 31 | 0 | 2 | 29 | 0 | 3 | 3 |
| 394 | Germanicus769 | 1677 | 31 | 0 | 4 | 27 | 0 | 5 | 4 |
| 395 | JIMMY_BERETTA@psn | 1479 | 31 | 0 | 3 | 28 | 0 | 4 | 2 |
| 396 | Zacklky07 | 471 | 31 | 0 | 2 | 29 | 0 | 4 | 3 |
| 397 | __ZISS__ | 1599 | 31 | 0 | 0 | 31 | 0 | 2 | 2 |
| 398 | byic#1 | 400 | 31 | 0 | 2 | 29 | 0 | 5 | 4 |
| 399 | cara_cremada@psn | 760 | 31 | 0 | 4 | 27 | 0 | 2 | 1 |
| 400 | lnubashiri | 1485 | 31 | 0 | 6 | 25 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.