| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 651 | 你妈了个逼跟着老子往前冲啊 | 1619 | 17 | 0 | 2 | 15 | 0 | 2 | 2 |
| 652 | HugoStiglitz18 | 1939 | 16 | 0 | 0 | 16 | 0 | 2 | 2 |
| 653 | InfamousAngel69@psn | 1423 | 16 | 0 | 0 | 16 | 0 | 2 | 2 |
| 654 | Inyobutte5626@live | — | 16 | 0 | 5 | 11 | 0 | 3 | 2 |
| 655 | KAYANTT@live | 720 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 656 | KlausHetzer@live | 1228 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 657 | Nightmare_Bomber | 1324 | 16 | 0 | 2 | 14 | 0 | 3 | 3 |
| 658 | RelatedStratum25 | 1680 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 659 | SHolmes_UK | — | 16 | 0 | 0 | 16 | 0 | 3 | 2 |
| 660 | TheLazyLinx | — | 16 | 0 | 5 | 11 | 0 | 3 | 1 |
| 661 | Uberness#1 | 1665 | 16 | 0 | 0 | 16 | 0 | 4 | 2 |
| 662 | WorldzEnd42@live | — | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 663 | comando-letal@psn | 1610 | 16 | 0 | 3 | 13 | 0 | 1 | 1 |
| 664 | eddmos | 1712 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 665 | hapan-samba@psn | — | 16 | 0 | 3 | 13 | 0 | 1 | 1 |
| 666 | ihaysherrett | — | 16 | 0 | 2 | 14 | 0 | 1 | 1 |
| 667 | kunkun1192 | 2151 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 668 | logenn | 1055 | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 669 | shingerziy2122 (AI) | — | 16 | 0 | 4 | 12 | 0 | 1 | 1 |
| 670 | smarc130@live | 908 | 16 | 0 | 2 | 14 | 0 | 6 | 5 |
| 671 | suke-san_1028@psn | 1752 | 16 | 0 | 0 | 16 | 0 | 3 | 2 |
| 672 | vonptm_01@psn | — | 16 | 0 | 0 | 16 | 0 | 1 | 1 |
| 673 | 九条裟罗与蟹肉面 | 845 | 16 | 0 | 1 | 15 | 0 | 2 | 2 |
| 674 | 手滑了一下下 | 650 | 16 | 0 | 2 | 14 | 0 | 1 | 1 |
| 675 | BLUE4GDELTA@live | 840 | 15 | 0 | 2 | 13 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.