| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2926 | pirat30042009 | 568 | 23 | 3 | 1 | 19 | 0 | 3 | 2 |
| 2927 | psixin201 | 1072 | 23 | 7 | 3 | 13 | 0 | 2 | 2 |
| 2928 | red_ciclopat | 2028 | 23 | 5 | 5 | 13 | 0 | 2 | 2 |
| 2929 | stimevana | 409 | 23 | 9 | 0 | 14 | 0 | 3 | 2 |
| 2930 | zhebushiyingwen | 1753 | 23 | 6 | 5 | 12 | 0 | 4 | 2 |
| 2931 | ПушистыеБереты | 1737 | 23 | 1 | 1 | 21 | 0 | 4 | 3 |
| 2932 | AMGDiverdita_ | 970 | 24 | 7 | 5 | 12 | 0 | 10 | 9 |
| 2933 | AtticusPeabody | — | 24 | 3 | 5 | 16 | 0 | 6 | 5 |
| 2934 | CoffeeCat33 | 1453 | 24 | 2 | 5 | 17 | 0 | 4 | 3 |
| 2935 | DJ-LOL115@psn | 617 | 24 | 4 | 1 | 19 | 0 | 4 | 3 |
| 2936 | Gabinator#1 | — | 24 | 4 | 0 | 20 | 0 | 2 | 2 |
| 2937 | GalaxyKid06@live | 552 | 24 | 5 | 10 | 9 | 0 | 10 | 8 |
| 2938 | Ghillie_Guy2526 | — | 24 | 3 | 4 | 17 | 0 | 3 | 1 |
| 2939 | GokuSan#2 | 1528 | 24 | 7 | 9 | 8 | 0 | 6 | 4 |
| 2940 | Gorgon_Evil | 1374 | 24 | 0 | 1 | 23 | 0 | 6 | 5 |
| 2941 | GunOn_Wheels | 1066 | 24 | 8 | 7 | 9 | 0 | 4 | 2 |
| 2942 | HESH352@live | 934 | 24 | 1 | 0 | 23 | 0 | 4 | 4 |
| 2943 | HoustonRunner@psn | 791 | 24 | 7 | 0 | 17 | 0 | 8 | 6 |
| 2944 | IGOTLOVE | — | 24 | 3 | 2 | 19 | 0 | 4 | 2 |
| 2945 | Keys1974 | 962 | 24 | 0 | 6 | 18 | 0 | 4 | 4 |
| 2946 | Kimba_Surupio | 580 | 24 | 7 | 1 | 16 | 0 | 6 | 4 |
| 2947 | Led0vej | 1188 | 24 | 5 | 1 | 18 | 0 | 4 | 3 |
| 2948 | MadxHattr | 1049 | 24 | 4 | 8 | 12 | 0 | 5 | 3 |
| 2949 | Ob1_2 | 1526 | 24 | 0 | 3 | 21 | 0 | 3 | 3 |
| 2950 | Schneiders | 679 | 24 | 2 | 2 | 20 | 0 | 6 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.