| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3376 | Yawinakagodmode | 400 | 61 | 11 | 3 | 47 | 0 | 15 | 11 |
| 3377 | brunonabas | 1170 | 61 | 7 | 15 | 39 | 0 | 5 | 4 |
| 3378 | ArrinRO | 613 | 62 | 16 | 5 | 41 | 0 | 6 | 4 |
| 3379 | HawkGuy22 | 400 | 62 | 18 | 13 | 31 | 0 | 5 | 4 |
| 3380 | Kaselow | 732 | 62 | 7 | 8 | 47 | 0 | 11 | 9 |
| 3381 | VAGUITO2A5 | 1203 | 62 | 14 | 5 | 43 | 0 | 7 | 4 |
| 3382 | Wingman626 | 400 | 62 | 6 | 18 | 38 | 0 | 8 | 6 |
| 3383 | ABCD4312 | 592 | 63 | 3 | 6 | 54 | 0 | 10 | 8 |
| 3384 | Alex41186@live | 472 | 63 | 11 | 8 | 44 | 0 | 10 | 8 |
| 3385 | Darktefton | 781 | 63 | 12 | 8 | 43 | 0 | 13 | 10 |
| 3386 | MidnightStreaker | 1982 | 63 | 12 | 8 | 43 | 0 | 8 | 7 |
| 3387 | PRO9ihaaaaa#1 | — | 63 | 6 | 5 | 52 | 0 | 5 | 4 |
| 3388 | c2b4rwd4135 | — | 63 | 10 | 3 | 50 | 0 | 6 | 5 |
| 3389 | jopo_15267 | 1284 | 63 | 8 | 7 | 48 | 0 | 7 | 5 |
| 3390 | phaseyboy | 1755 | 63 | 10 | 13 | 40 | 0 | 6 | 6 |
| 3391 | Capwoods | 1654 | 64 | 4 | 3 | 57 | 0 | 6 | 4 |
| 3392 | NLPOWER | 1124 | 64 | 11 | 9 | 44 | 0 | 6 | 4 |
| 3393 | RPichioli | 1033 | 64 | 10 | 9 | 45 | 0 | 5 | 3 |
| 3394 | TheLastRaider | 1782 | 64 | 7 | 13 | 44 | 0 | 5 | 4 |
| 3395 | biobow | 1411 | 64 | 24 | 24 | 16 | 0 | 15 | 11 |
| 3396 | ekimmo | 1397 | 64 | 12 | 12 | 40 | 0 | 6 | 4 |
| 3397 | kaiserjam | 1168 | 64 | 21 | 4 | 39 | 0 | 5 | 4 |
| 3398 | omegaaaa__23 | — | 64 | 12 | 12 | 40 | 0 | 6 | 4 |
| 3399 | BAD_PILOT_ | 532 | 65 | 8 | 21 | 36 | 0 | 5 | 4 |
| 3400 | OGKOKON | 1361 | 65 | 11 | 11 | 43 | 0 | 13 | 9 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.