| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | Tiger_CVMA@psn | 943 | 50 | 6 | 2 | 42 | 0 | 5 | 2 |
| 227 | skate666@psn | 1682 | 50 | 2 | 0 | 48 | 0 | 3 | 2 |
| 228 | 礼堂最强坦克手烟油尼古丁丁真 | — | 50 | 10 | 12 | 28 | 0 | 8 | 6 |
| 229 | Arrocete20@live | 458 | 49 | 3 | 0 | 46 | 0 | 1 | 1 |
| 230 | Engin1453 | 932 | 49 | 9 | 4 | 36 | 0 | 14 | 8 |
| 231 | Hoodiesmokes22@live | 401 | 49 | 5 | 1 | 43 | 0 | 7 | 4 |
| 232 | il-pro-chri@psn | 1380 | 49 | 13 | 2 | 34 | 0 | 12 | 8 |
| 233 | shijuji | 1453 | 49 | 6 | 18 | 25 | 0 | 7 | 4 |
| 234 | x2_enno@psn | 1209 | 49 | 5 | 3 | 41 | 0 | 10 | 7 |
| 235 | zaywou | 1190 | 49 | 6 | 4 | 39 | 0 | 12 | 5 |
| 236 | かっこいいご主人様 | 1365 | 49 | 9 | 15 | 25 | 0 | 7 | 1 |
| 237 | ALVAROCHI1232@psn | 1169 | 48 | 2 | 25 | 21 | 0 | 10 | 5 |
| 238 | Luki_Kairell | 833 | 48 | 15 | 5 | 28 | 0 | 13 | 8 |
| 239 | Nesquito | 1422 | 48 | 15 | 4 | 29 | 0 | 11 | 6 |
| 240 | REAPERXR21@psn | 923 | 48 | 13 | 4 | 31 | 0 | 16 | 12 |
| 241 | benjaminpulen | 1147 | 48 | 14 | 5 | 29 | 0 | 7 | 6 |
| 242 | ow3zqpjbd6 | — | 48 | 2 | 3 | 43 | 0 | 2 | 2 |
| 243 | wzssw | 1691 | 48 | 7 | 9 | 32 | 0 | 4 | 4 |
| 244 | 枪马网卡芳龄八十八 | 1936 | 48 | 6 | 1 | 41 | 0 | 6 | 4 |
| 245 | DimRattleSnake1 | 474 | 47 | 6 | 16 | 25 | 0 | 12 | 7 |
| 246 | Fangar#1 | — | 47 | 6 | 6 | 35 | 0 | 1 | 1 |
| 247 | HOSPICIO | — | 47 | 22 | 15 | 10 | 0 | 8 | 5 |
| 248 | IAMBen | 907 | 47 | 7 | 23 | 17 | 0 | 12 | 8 |
| 249 | Iamcephas | 1307 | 47 | 9 | 4 | 34 | 0 | 10 | 5 |
| 250 | LudwigSteiner | 1653 | 47 | 7 | 9 | 31 | 0 | 5 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.