| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | Pyroxylic | 1124 | 47 | 13 | 6 | 28 | 0 | 7 | 7 |
| 252 | Slav_Ariy | 945 | 47 | 20 | 13 | 14 | 0 | 8 | 6 |
| 253 | SnoopBANG | 863 | 47 | 1 | 8 | 38 | 0 | 4 | 3 |
| 254 | Thalos_TheLegend | 526 | 47 | 12 | 6 | 29 | 0 | 9 | 6 |
| 255 | Wamtgp | 1258 | 47 | 20 | 4 | 23 | 0 | 14 | 8 |
| 256 | addidoddaddidodd@psn | 404 | 47 | 9 | 1 | 37 | 0 | 4 | 4 |
| 257 | csiszi#1 | 880 | 47 | 9 | 2 | 36 | 0 | 9 | 6 |
| 258 | franzuz41 | 1504 | 47 | 8 | 7 | 32 | 0 | 10 | 7 |
| 259 | yeykol82 | — | 47 | 7 | 25 | 15 | 0 | 9 | 7 |
| 260 | 8-AntonVolker-8 | 406 | 46 | 13 | 1 | 32 | 0 | 13 | 10 |
| 261 | AIMP8972 | 1006 | 46 | 8 | 10 | 28 | 0 | 9 | 7 |
| 262 | JollyCalf402809@live | 1420 | 46 | 4 | 5 | 37 | 0 | 3 | 2 |
| 263 | Kaizor24 | 1540 | 46 | 10 | 4 | 32 | 0 | 12 | 7 |
| 264 | Kamurr5775@live | 461 | 46 | 4 | 13 | 29 | 0 | 17 | 12 |
| 265 | Kyle_Katarn412 | 1523 | 46 | 8 | 12 | 26 | 0 | 5 | 4 |
| 266 | UXINO | — | 46 | 3 | 3 | 40 | 0 | 1 | 1 |
| 267 | Vitaz2 | 1241 | 46 | 9 | 4 | 33 | 0 | 4 | 2 |
| 268 | cbsinger93 | 1097 | 46 | 16 | 4 | 26 | 0 | 6 | 6 |
| 269 | king_zizi | 415 | 46 | 10 | 8 | 28 | 0 | 3 | 2 |
| 270 | slymy26 | 653 | 46 | 7 | 1 | 38 | 0 | 10 | 6 |
| 271 | suicidebombernum | 1432 | 46 | 8 | 5 | 33 | 0 | 7 | 5 |
| 272 | МАЙОУЙОУНЕЗ | 972 | 46 | 8 | 3 | 35 | 0 | 8 | 5 |
| 273 | AsgardianMight@psn | 1016 | 45 | 14 | 6 | 25 | 0 | 6 | 4 |
| 274 | EDRINGER | 1326 | 45 | 7 | 12 | 26 | 0 | 10 | 5 |
| 275 | GrandMasterFilip@psn | 400 | 45 | 21 | 2 | 22 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.