| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | Wurz45 | 1097 | 58 | 12 | 2 | 44 | 0 | 3 | 2 |
| 152 | XX_SAMU_0031 | 890 | 58 | 14 | 14 | 30 | 0 | 14 | 8 |
| 153 | roman21453621 | 1365 | 58 | 6 | 11 | 41 | 0 | 7 | 2 |
| 154 | Julio734dlh | 1189 | 57 | 13 | 6 | 38 | 0 | 7 | 5 |
| 155 | Sand_Fox_I | 1503 | 57 | 1 | 8 | 48 | 0 | 7 | 6 |
| 156 | elferkiller89@psn | 1664 | 57 | 1 | 2 | 54 | 0 | 3 | 2 |
| 157 | RumoHD | — | 56 | 10 | 11 | 35 | 0 | 7 | 3 |
| 158 | sworn_solution42@psn | 649 | 56 | 5 | 7 | 44 | 0 | 15 | 11 |
| 159 | CardGlint1523@live | 694 | 55 | 12 | 8 | 35 | 0 | 15 | 8 |
| 160 | EliDaOutlaw@psn | 641 | 55 | 2 | 6 | 47 | 0 | 7 | 5 |
| 161 | JOAQUIN49113 | 1057 | 55 | 6 | 17 | 32 | 0 | 7 | 4 |
| 162 | Shungiku_Hashi | — | 55 | 2 | 2 | 51 | 0 | 4 | 2 |
| 163 | ZOVTIGR | 1229 | 55 | 10 | 18 | 27 | 0 | 14 | 9 |
| 164 | ligas_07 | 789 | 55 | 11 | 6 | 38 | 0 | 3 | 3 |
| 165 | negishio | 1227 | 55 | 10 | 3 | 42 | 0 | 6 | 4 |
| 166 | paokuu | 1448 | 55 | 6 | 6 | 43 | 0 | 6 | 4 |
| 167 | pestarzt | 847 | 55 | 5 | 11 | 39 | 0 | 18 | 11 |
| 168 | xseizistor | 1729 | 55 | 7 | 3 | 45 | 0 | 10 | 6 |
| 169 | Choochman | 1186 | 54 | 3 | 9 | 42 | 0 | 5 | 3 |
| 170 | Crimson_Cobra291 | 1357 | 54 | 10 | 6 | 38 | 0 | 7 | 4 |
| 171 | Fälskär | 1124 | 54 | 2 | 6 | 46 | 0 | 9 | 7 |
| 172 | M_Pixel | 911 | 54 | 14 | 4 | 36 | 0 | 7 | 3 |
| 173 | Mapache7534@live | 1232 | 54 | 5 | 2 | 47 | 0 | 8 | 4 |
| 174 | YIDIANMO | 1185 | 54 | 6 | 1 | 47 | 0 | 6 | 4 |
| 175 | darkhalo1257@live | 566 | 54 | 2 | 1 | 51 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.