| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | jaymonty180 | — | 52 | 2 | 10 | 40 | 0 | 4 | 2 |
| 202 | putraanandafebry | 1362 | 52 | 11 | 9 | 32 | 0 | 7 | 4 |
| 203 | Bill_Straenger | 1066 | 51 | 4 | 6 | 41 | 0 | 7 | 5 |
| 204 | Ctelvis | 535 | 51 | 15 | 8 | 28 | 0 | 8 | 5 |
| 205 | Razol28257 | — | 51 | 2 | 9 | 40 | 0 | 1 | 1 |
| 206 | Redgi_9@psn | 566 | 51 | 9 | 4 | 38 | 0 | 7 | 5 |
| 207 | Sergant_212 | 1779 | 51 | 3 | 9 | 39 | 0 | 6 | 5 |
| 208 | Thewhitedevil | 1335 | 51 | 6 | 10 | 35 | 0 | 13 | 7 |
| 209 | Vladislav032rus | 750 | 51 | 16 | 7 | 28 | 0 | 3 | 2 |
| 210 | flyingskytro | 1410 | 51 | 9 | 9 | 33 | 0 | 6 | 3 |
| 211 | ilyaghost | 895 | 51 | 6 | 10 | 35 | 0 | 8 | 4 |
| 212 | 打我的人没木 | 589 | 51 | 8 | 5 | 38 | 0 | 3 | 2 |
| 213 | Blakpanther_12@psn | 400 | 50 | 15 | 11 | 24 | 0 | 11 | 6 |
| 214 | I3Dolore | 1622 | 50 | 2 | 14 | 34 | 0 | 7 | 6 |
| 215 | IMStillAlive | 662 | 50 | 8 | 13 | 29 | 0 | 6 | 5 |
| 216 | Kinzler03@live | 1051 | 50 | 4 | 1 | 45 | 0 | 4 | 4 |
| 217 | Schmombiee | 406 | 50 | 6 | 4 | 40 | 0 | 8 | 8 |
| 218 | TheLuBoT82771 | 1352 | 50 | 6 | 20 | 24 | 0 | 11 | 8 |
| 219 | Tiger_CVMA@psn | 943 | 50 | 6 | 2 | 42 | 0 | 5 | 2 |
| 220 | sam_u_san | 2083 | 50 | 4 | 13 | 33 | 0 | 8 | 7 |
| 221 | skate666@psn | 1682 | 50 | 2 | 0 | 48 | 0 | 3 | 2 |
| 222 | 礼堂最强坦克手烟油尼古丁丁真 | — | 50 | 10 | 12 | 28 | 0 | 8 | 6 |
| 223 | Arrocete20@live | 458 | 49 | 3 | 0 | 46 | 0 | 1 | 1 |
| 224 | Engin1453 | 932 | 49 | 9 | 4 | 36 | 0 | 14 | 8 |
| 225 | Hoodiesmokes22@live | 401 | 49 | 5 | 1 | 43 | 0 | 7 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.