| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 526 | AWSF1 | — | 16 | 7 | 2 | 7 | 0 | 3 | 2 |
| 527 | Agent_Kit8@psn | 808 | 16 | 2 | 9 | 5 | 0 | 6 | 5 |
| 528 | Apollo#65 | 1194 | 16 | 3 | 5 | 8 | 0 | 7 | 5 |
| 529 | BLACKxBARON | — | 16 | 9 | 2 | 5 | 0 | 6 | 4 |
| 530 | Battle_Buddy#2 | 1293 | 16 | 7 | 0 | 9 | 0 | 3 | 2 |
| 531 | BlackNight18 | 1882 | 16 | 0 | 4 | 12 | 0 | 2 | 1 |
| 532 | Der_BND_Agent@psn | — | 16 | 2 | 8 | 6 | 0 | 2 | 2 |
| 533 | HarDDinDaPaint@psn | 1282 | 16 | 2 | 3 | 11 | 0 | 6 | 4 |
| 534 | IvoiX | — | 16 | 2 | 6 | 8 | 0 | 2 | 1 |
| 535 | JimmyTheHand375@live | 1194 | 16 | 3 | 2 | 11 | 0 | 5 | 4 |
| 536 | Moderncreed59289 | — | 16 | 7 | 7 | 2 | 0 | 4 | 2 |
| 537 | Passopoju | — | 16 | 5 | 3 | 8 | 0 | 5 | 3 |
| 538 | Rumcajs743 | 1505 | 16 | 4 | 0 | 12 | 0 | 3 | 3 |
| 539 | Stark201 | — | 16 | 0 | 6 | 10 | 0 | 1 | 1 |
| 540 | TomyRx | 933 | 16 | 2 | 4 | 10 | 0 | 7 | 5 |
| 541 | VitalikTime | — | 16 | 3 | 8 | 5 | 0 | 3 | 2 |
| 542 | album_et_rubrum | 1753 | 16 | 2 | 2 | 12 | 0 | 4 | 3 |
| 543 | fraerok#7 | — | 16 | 3 | 3 | 10 | 0 | 4 | 2 |
| 544 | serzhh#1 | 999 | 16 | 3 | 6 | 7 | 0 | 3 | 3 |
| 545 | x-Frifrex-_-@psn | 402 | 16 | 2 | 3 | 11 | 0 | 5 | 4 |
| 546 | Caradesoplete@live | 539 | 17 | 2 | 1 | 14 | 0 | 7 | 3 |
| 547 | Combined | — | 17 | 4 | 2 | 11 | 0 | 2 | 1 |
| 548 | HaoLeLa | 1433 | 17 | 0 | 9 | 8 | 0 | 1 | 1 |
| 549 | JJ59284@live | 504 | 17 | 2 | 5 | 10 | 0 | 7 | 5 |
| 550 | KKKpn | 751 | 17 | 3 | 4 | 10 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.