| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 476 | rettile-conifero@psn | 988 | 21 | 3 | 1 | 17 | 0 | 5 | 2 |
| 477 | CoziestMoth3898@live | 1644 | 20 | 1 | 1 | 18 | 0 | 3 | 3 |
| 478 | DrUntRuss@live | 1418 | 20 | 3 | 0 | 17 | 0 | 3 | 2 |
| 479 | HeinrichHyper | 1728 | 20 | 0 | 5 | 15 | 0 | 2 | 2 |
| 480 | Inkmaster1 | 1469 | 20 | 3 | 6 | 11 | 0 | 2 | 1 |
| 481 | JRadingandStoi | — | 20 | 5 | 4 | 11 | 0 | 3 | 1 |
| 482 | Leo_90X | — | 20 | 0 | 2 | 18 | 0 | 4 | 2 |
| 483 | Maniaci6835@live | — | 20 | 1 | 6 | 13 | 0 | 4 | 2 |
| 484 | Marfuz | 1160 | 20 | 1 | 4 | 15 | 0 | 2 | 1 |
| 485 | MuZiZerstörer | — | 20 | 4 | 5 | 11 | 0 | 3 | 1 |
| 486 | Myusername468 | 1652 | 20 | 1 | 2 | 17 | 0 | 5 | 4 |
| 487 | Nicholas360 | — | 20 | 0 | 2 | 18 | 0 | 3 | 2 |
| 488 | PanamcheG | 1435 | 20 | 6 | 2 | 12 | 0 | 3 | 3 |
| 489 | Pelihanez | 1487 | 20 | 0 | 5 | 15 | 0 | 6 | 5 |
| 490 | Slasl | — | 20 | 0 | 0 | 20 | 0 | 3 | 1 |
| 491 | StorLem123 | 1264 | 20 | 7 | 1 | 12 | 0 | 3 | 1 |
| 492 | ThimorousSafe23@live | 1906 | 20 | 1 | 7 | 12 | 0 | 2 | 2 |
| 493 | TinglyWriter335@live | — | 20 | 2 | 4 | 14 | 0 | 7 | 3 |
| 494 | Warhawk56135881@live | — | 20 | 0 | 0 | 20 | 0 | 2 | 2 |
| 495 | hellgeneral | — | 20 | 9 | 0 | 11 | 0 | 4 | 2 |
| 496 | hunterhead#2 | 400 | 20 | 8 | 1 | 11 | 0 | 3 | 3 |
| 497 | maks2004u667 | — | 20 | 0 | 4 | 16 | 0 | 2 | 1 |
| 498 | skytra1n99@psn | 450 | 20 | 1 | 3 | 16 | 0 | 3 | 2 |
| 499 | suoyouren | — | 20 | 1 | 1 | 18 | 0 | 1 | 1 |
| 500 | tornadomortal76@psn | 509 | 20 | 2 | 0 | 18 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.