| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 726 | teenabch1 | 1717 | 29 | 8 | 11 | 10 | 0 | 4 | 3 |
| 727 | x294128xqk | 1698 | 29 | 1 | 7 | 21 | 0 | 4 | 4 |
| 728 | 4ere8apa | 1560 | 30 | 10 | 0 | 20 | 0 | 6 | 3 |
| 729 | 96iQ | 1834 | 30 | 2 | 2 | 26 | 0 | 3 | 3 |
| 730 | Colonel_HD911 | 1223 | 30 | 7 | 7 | 16 | 0 | 5 | 4 |
| 731 | DoubleChevron@live | 1308 | 30 | 3 | 2 | 25 | 0 | 3 | 2 |
| 732 | Ghost79522@live | 1168 | 30 | 3 | 2 | 25 | 0 | 5 | 3 |
| 733 | Grabsch23 | 1635 | 30 | 4 | 1 | 25 | 0 | 5 | 3 |
| 734 | Haradrim02 | 1808 | 30 | 1 | 2 | 27 | 0 | 5 | 2 |
| 735 | MeatWay5 | 1583 | 30 | 8 | 6 | 16 | 0 | 7 | 6 |
| 736 | PriorToThis1215@live | 1754 | 30 | 1 | 5 | 24 | 0 | 5 | 4 |
| 737 | cantatablack | 1436 | 30 | 0 | 0 | 30 | 0 | 4 | 2 |
| 738 | king_chiha#1 | 1609 | 30 | 7 | 9 | 14 | 0 | 4 | 3 |
| 739 | vylondeor | 941 | 30 | 0 | 3 | 27 | 0 | 5 | 4 |
| 740 | 悠哉游哉 | 1771 | 30 | 5 | 5 | 20 | 0 | 5 | 4 |
| 741 | Blvck_Muney_Boy6@psn | 1696 | 31 | 9 | 12 | 10 | 0 | 8 | 5 |
| 742 | DAYMONDEATH | 1878 | 31 | 2 | 3 | 26 | 0 | 5 | 2 |
| 743 | SiRty | 400 | 31 | 6 | 7 | 18 | 0 | 7 | 6 |
| 744 | TheCoolCario | 1655 | 31 | 7 | 6 | 18 | 0 | 5 | 3 |
| 745 | TheJerseyBadger@psn | 1278 | 31 | 0 | 4 | 27 | 0 | 4 | 2 |
| 746 | madlaxtaiki1225 | 1410 | 31 | 5 | 5 | 21 | 0 | 7 | 3 |
| 747 | Erdel49 | 943 | 32 | 4 | 10 | 18 | 0 | 5 | 3 |
| 748 | IchiTakagi | 1616 | 32 | 6 | 4 | 22 | 0 | 7 | 5 |
| 749 | ImVibeShooting | 1342 | 32 | 4 | 7 | 21 | 0 | 4 | 4 |
| 750 | Jaune-Arc | 1410 | 32 | 2 | 4 | 26 | 0 | 8 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.